diff options
| -rw-r--r-- | armor.lua | 34 | ||||
| -rw-r--r-- | init.lua | 205 | ||||
| -rw-r--r-- | textures/crosshair.png | bin | 216 -> 0 bytes | |||
| -rw-r--r-- | textures/hud_air_fg.png | bin | 579 -> 0 bytes | |||
| -rw-r--r-- | textures/hud_armor_bg.png | bin | 424 -> 0 bytes | |||
| -rw-r--r-- | textures/hud_armor_fg.png | bin | 3167 -> 0 bytes | |||
| -rw-r--r-- | textures/hud_heart_bg.png | bin | 302 -> 0 bytes | |||
| -rw-r--r-- | textures/hud_heart_fg.png | bin | 369 -> 0 bytes | |||
| -rw-r--r-- | textures/hud_hotbar.png | bin | 1142 -> 0 bytes | |||
| -rw-r--r-- | textures/hud_hotbar_selected.png | bin | 9049 -> 0 bytes | |||
| -rw-r--r-- | textures/hud_hunger_bg.png | bin | 417 -> 0 bytes | |||
| -rw-r--r-- | textures/wieldhand.png | bin | 153 -> 0 bytes | 
12 files changed, 17 insertions, 222 deletions
| diff --git a/armor.lua b/armor.lua deleted file mode 100644 index 7f0d0cf..0000000 --- a/armor.lua +++ /dev/null @@ -1,34 +0,0 @@ -minetest.after(0, function() - if not armor.def then -	minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor") -	HUD_SHOW_ARMOR = false - end -end) - -function hud.get_armor(player) -	if not player or not armor.def then -		return -	end -	local name = player:get_player_name() -	local def = armor.def[name] or nil -	if def and def.state and def.count then -		hud.set_armor(name, def.state, def.count) -	end -end - -function hud.set_armor(player_name, ges_state, items) -	local max_items = 4 -	if items == 5 then  -		max_items = items -	end -	local max = max_items * 65535 -	local lvl = max - ges_state -	lvl = lvl/max -	if ges_state == 0 and items == 0 then -		lvl = 0 -	end - -	hud.armor[player_name] = lvl* (items * (20 / max_items)) - - -end
\ No newline at end of file @@ -1,48 +1,11 @@  hud = {}  -- HUD statbar values -hud.health = {}  hud.hunger = {} -hud.air = {} -hud.armor = {}  hud.hunger_out = {} -hud.armor_out = {}  -- HUD item ids -local health_hud = {}  local hunger_hud = {} -local air_hud = {} -local armor_hud = {} -local armor_hud_bg = {} - --- default settings - -HUD_SCALEABLE = false -HUD_SIZE = "" - - -- statbar positions -HUD_HEALTH_POS = {x=0.5,y=0.9} -HUD_HEALTH_OFFSET = {x=-175, y=2} -HUD_HUNGER_POS = {x=0.5,y=0.9} -HUD_HUNGER_OFFSET = {x=15, y=2} -HUD_AIR_POS = {x=0.5,y=0.9} -HUD_AIR_OFFSET = {x=15,y=-15} -HUD_ARMOR_POS = {x=0.5,y=0.9} -HUD_ARMOR_OFFSET = {x=-175, y=-15} - --- dirty way to check for new statbars -if dump(minetest.hud_replace_builtin) ~= "nil" then -	HUD_SCALEABLE = true -	HUD_SIZE = {x=24, y=24} -	HUD_HEALTH_POS = {x=0.5,y=1} -	HUD_HEALTH_OFFSET = {x=-262, y=-87} -	HUD_HUNGER_POS = {x=0.5,y=1} -	HUD_HUNGER_OFFSET = {x=15, y=-87} -	HUD_AIR_POS = {x=0.5,y=1} -	HUD_AIR_OFFSET = {x=15,y=-110} -	HUD_ARMOR_POS = {x=0.5,y=1} -	HUD_ARMOR_OFFSET = {x=-262, y=-110} -end  HUD_TICK = 0.1 @@ -56,45 +19,18 @@ HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movem  HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd - -HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") -if HUD_ENABLE_HUNGER == nil then -	HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -end - -HUD_SHOW_ARMOR = false -if minetest.get_modpath("3d_armor") ~= nil then -	HUD_SHOW_ARMOR = true -end -  --load custom settings -local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") +local set = io.open(minetest.get_modpath("hunger").."/hud.conf", "r")  if set then  -	dofile(minetest.get_modpath("hud").."/hud.conf") +	dofile(minetest.get_modpath("hunger").."/hud.conf")  	set:close() -else -	if not HUD_ENABLE_HUNGER then -		HUD_AIR_OFFSET = HUD_HUNGER_OFFSET -	end -end - -local function hide_builtin(player) -	 player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})  end -  local function custom_hud(player)   local name = player:get_player_name() --- fancy hotbar (only when no crafting mod present) - if minetest.get_modpath("crafting") == nil then -	player:hud_set_hotbar_image("hud_hotbar.png") -	player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") - end -   if minetest.setting_getbool("enable_damage") then   --hunger -	if HUD_ENABLE_HUNGER then         	 player:hud_add({  		hud_elem_type = "statbar",  		position = HUD_HUNGER_POS, @@ -115,103 +51,14 @@ local function custom_hud(player)  		alignment = {x=-1,y=-1},  		offset = HUD_HUNGER_OFFSET,  	 }) -	end - --health -        player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_HEALTH_POS, -		size = HUD_SIZE, -		text = "hud_heart_bg.png", -		number = 20, -		alignment = {x=-1,y=-1}, -		offset = HUD_HEALTH_OFFSET, -	}) -	health_hud[name] = player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_HEALTH_POS, -		size = HUD_SIZE, -		text = "hud_heart_fg.png", -		number = player:get_hp(), -		alignment = {x=-1,y=-1}, -		offset = HUD_HEALTH_OFFSET, -	}) - - --air -	air_hud[name] = player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_AIR_POS, -		size = HUD_SIZE, -		text = "hud_air_fg.png", -		number = 0, -		alignment = {x=-1,y=-1}, -		offset = HUD_AIR_OFFSET, -	}) - - --armor - if HUD_SHOW_ARMOR then -       armor_hud_bg[name] = player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_ARMOR_POS, -		size = HUD_SIZE, -		text = "hud_armor_bg.png", -		number = 0, -		alignment = {x=-1,y=-1}, -		offset = HUD_ARMOR_OFFSET, -	}) -	armor_hud[name] = player:hud_add({ -		hud_elem_type = "statbar", -		position = HUD_ARMOR_POS, -		size = HUD_SIZE, -		text = "hud_armor_fg.png", -		number = 0, -		alignment = {x=-1,y=-1}, -		offset = HUD_ARMOR_OFFSET, -	}) -  end   end  end ---needs to be defined for older version of 3darmor -function hud.set_armor() -end - - -if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end -if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end +dofile(minetest.get_modpath("hunger").."/hunger.lua")  -- update hud elemtens if value has changed  local function update_hud(player)  	local name = player:get_player_name() - --air -	local air = tonumber(hud.air[name]) -	if player:get_breath() ~= air then -		air = player:get_breath() -		hud.air[name] = air -		if air > 10 then air = 0 end -		player:hud_change(air_hud[name], "number", air*2) -	end - --health -	local hp = tonumber(hud.health[name]) -	if player:get_hp() ~= hp then -		hp = player:get_hp() -		hud.health[name] = hp -		player:hud_change(health_hud[name], "number", hp) -	end - --armor -	local arm_out = tonumber(hud.armor_out[name]) -	if not arm_out then arm_out = 0 end -	local arm = tonumber(hud.armor[name]) -	if not arm then arm = 0 end -	if arm_out ~= arm then -		hud.armor_out[name] = arm -		player:hud_change(armor_hud[name], "number", arm) -		-- hide armor bar completely when there is none -		if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then -		 player:hud_change(armor_hud_bg[name], "number", 0) -		else -		 player:hud_change(armor_hud_bg[name], "number", 20) -		end -	end   --hunger  	local h_out = tonumber(hud.hunger_out[name])  	local h = tonumber(hud.hunger[name]) @@ -253,33 +100,19 @@ minetest.register_on_joinplayer(function(player)  	local name = player:get_player_name()  	local inv = player:get_inventory()  	inv:set_size("hunger",1) -	hud.health[name] = player:get_hp() -	if HUD_ENABLE_HUNGER then -		hud.hunger[name] = hud.get_hunger(player) -		hud.hunger_out[name] = hud.hunger[name] -		hud.exhaustion[name] = 0 -	end -	hud.armor[name] = 0 -	hud.armor_out[name] = 0 -	local air = player:get_breath() -	hud.air[name] = air -	minetest.after(0.5, function() -		hide_builtin(player) -		custom_hud(player) -		if HUD_ENABLE_HUNGER then hud.set_hunger(player) end -	end) +	hud.hunger[name] = hud.get_hunger(player) +	hud.hunger_out[name] = hud.hunger[name] +	hud.exhaustion[name] = 0 +	custom_hud(player) +	hud.set_hunger(player)  end)  minetest.register_on_respawnplayer(function(player) -	-- reset player breath since the engine doesnt -	player:set_breath(11)  	-- reset hunger (and save)  	local name = player:get_player_name()  	hud.hunger[name] = 20 -	if HUD_ENABLE_HUNGER then -		minetest.after(0.5, hud.set_hunger, player) -		hud.exhaustion[name] = 0 -	end +	hud.set_hunger(player) +	hud.exhaustion[name] = 0  end)  local main_timer = 0 @@ -301,7 +134,7 @@ minetest.after(2.5, function()  			 local hp = player:get_hp()  			 if HUD_ENABLE_HUNGER and timer > 4 then  				-- heal player by 1 hp if not dead and saturation is > 15 (of 30) -				if h > 15 and hp > 0 and hud.air[name] > 0 then +				if h > 15 and hp > 0 and player:get_breath() > 0 then  					player:set_hp(hp+1)  				-- or damage player by 1 hp if saturation is < 2 (of 30)  				elseif h <= 1 and minetest.setting_getbool("enable_damage") then @@ -309,26 +142,22 @@ minetest.after(2.5, function()  				end  			 end  			 -- lower saturation by 1 point after xx seconds -			 if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then +			 if timer2 > HUD_HUNGER_TICK then  				if h > 0 then  					h = h-1  					hud.hunger[name] = h  					hud.set_hunger(player)  				end  			 end -			 -- update current armor level -			 if HUD_SHOW_ARMOR then hud.get_armor(player) end  			 -- update all hud elements  			 update_hud(player) -			 if HUD_ENABLE_HUNGER then -				local controls = player:get_player_control() -				-- Determine if the player is walking -				if controls.up or controls.down or controls.left or controls.right then -					hud.handle_node_actions(nil, nil, player) -				end -			 end +			local controls = player:get_player_control() +			-- Determine if the player is walking +			if controls.up or controls.down or controls.left or controls.right then +				hud.handle_node_actions(nil, nil, player) +			end  			end  		 end diff --git a/textures/crosshair.png b/textures/crosshair.pngBinary files differ deleted file mode 100644 index a832298..0000000 --- a/textures/crosshair.png +++ /dev/null diff --git a/textures/hud_air_fg.png b/textures/hud_air_fg.pngBinary files differ deleted file mode 100644 index b62c9b0..0000000 --- a/textures/hud_air_fg.png +++ /dev/null diff --git a/textures/hud_armor_bg.png b/textures/hud_armor_bg.pngBinary files differ deleted file mode 100644 index 3240100..0000000 --- a/textures/hud_armor_bg.png +++ /dev/null diff --git a/textures/hud_armor_fg.png b/textures/hud_armor_fg.pngBinary files differ deleted file mode 100644 index 374f1a9..0000000 --- a/textures/hud_armor_fg.png +++ /dev/null diff --git a/textures/hud_heart_bg.png b/textures/hud_heart_bg.pngBinary files differ deleted file mode 100644 index e2be276..0000000 --- a/textures/hud_heart_bg.png +++ /dev/null diff --git a/textures/hud_heart_fg.png b/textures/hud_heart_fg.pngBinary files differ deleted file mode 100644 index dc213d8..0000000 --- a/textures/hud_heart_fg.png +++ /dev/null diff --git a/textures/hud_hotbar.png b/textures/hud_hotbar.pngBinary files differ deleted file mode 100644 index 8c3df7c..0000000 --- a/textures/hud_hotbar.png +++ /dev/null diff --git a/textures/hud_hotbar_selected.png b/textures/hud_hotbar_selected.pngBinary files differ deleted file mode 100644 index 5334d6b..0000000 --- a/textures/hud_hotbar_selected.png +++ /dev/null diff --git a/textures/hud_hunger_bg.png b/textures/hud_hunger_bg.pngBinary files differ deleted file mode 100644 index 07e21e7..0000000 --- a/textures/hud_hunger_bg.png +++ /dev/null diff --git a/textures/wieldhand.png b/textures/wieldhand.pngBinary files differ deleted file mode 100644 index 2307ba4..0000000 --- a/textures/wieldhand.png +++ /dev/null | 
