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-rw-r--r--init.lua328
1 files changed, 66 insertions, 262 deletions
diff --git a/init.lua b/init.lua
index 1dc9809..386c022 100644
--- a/init.lua
+++ b/init.lua
@@ -1,229 +1,55 @@
-hud = {}
+if minetest.setting_getbool("enable_damage") then
+
+hunger = {}
-- HUD statbar values
-hud.health = {}
-hud.hunger = {}
-hud.air = {}
-hud.armor = {}
-hud.hunger_out = {}
-hud.armor_out = {}
+hunger.hunger = {}
+hunger.hunger_out = {}
-- HUD item ids
-local health_hud = {}
local hunger_hud = {}
-local air_hud = {}
-local armor_hud = {}
-local armor_hud_bg = {}
-
--- default settings
-
-HUD_SCALEABLE = false
-HUD_SIZE = ""
- -- statbar positions
-HUD_HEALTH_POS = {x=0.5,y=0.9}
-HUD_HEALTH_OFFSET = {x=-175, y=2}
-HUD_HUNGER_POS = {x=0.5,y=0.9}
-HUD_HUNGER_OFFSET = {x=15, y=2}
-HUD_AIR_POS = {x=0.5,y=0.9}
-HUD_AIR_OFFSET = {x=15,y=-15}
-HUD_ARMOR_POS = {x=0.5,y=0.9}
-HUD_ARMOR_OFFSET = {x=-175, y=-15}
-
--- dirty way to check for new statbars
-if dump(minetest.hud_replace_builtin) ~= "nil" then
- HUD_SCALEABLE = true
- HUD_SIZE = {x=24, y=24}
- HUD_HEALTH_POS = {x=0.5,y=1}
- HUD_HEALTH_OFFSET = {x=-262, y=-87}
- HUD_HUNGER_POS = {x=0.5,y=1}
- HUD_HUNGER_OFFSET = {x=15, y=-87}
- HUD_AIR_POS = {x=0.5,y=1}
- HUD_AIR_OFFSET = {x=15,y=-110}
- HUD_ARMOR_POS = {x=0.5,y=1}
- HUD_ARMOR_OFFSET = {x=-262, y=-110}
-end
-
-HUD_TICK = 0.1
+HUNGER_HUD_TICK = 0.1
--Some hunger settings
-hud.exhaustion = {} -- Exhaustion is experimental!
-
-HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
-HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
-HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
-HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
-HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
-
-
+hunger.exhaustion = {} -- Exhaustion is experimental!
-HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
-if HUD_ENABLE_HUNGER == nil then
- HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
-end
+HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
+HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
+HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
+HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
+HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
-HUD_SHOW_ARMOR = false
-if minetest.get_modpath("3d_armor") ~= nil then
- HUD_SHOW_ARMOR = true
-end
--load custom settings
-local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
+local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
if set then
- dofile(minetest.get_modpath("hud").."/hud.conf")
+ dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
set:close()
-else
- if not HUD_ENABLE_HUNGER then
- HUD_AIR_OFFSET = HUD_HUNGER_OFFSET
- end
-end
-
-local function hide_builtin(player)
- player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
-
local function custom_hud(player)
- local name = player:get_player_name()
-
--- fancy hotbar (only when no crafting mod present)
- if minetest.get_modpath("crafting") == nil then
- player:hud_set_hotbar_image("hud_hotbar.png")
- player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
- end
-
- if minetest.setting_getbool("enable_damage") then
- --hunger
- if HUD_ENABLE_HUNGER then
- player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HUNGER_POS,
- size = HUD_SIZE,
- text = "hud_hunger_bg.png",
- number = 20,
- alignment = {x=-1,y=-1},
- offset = HUD_HUNGER_OFFSET,
- })
- local h = hud.hunger[name]
- if h == nil or h > 20 then h = 20 end
- hunger_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HUNGER_POS,
- size = HUD_SIZE,
- text = "hud_hunger_fg.png",
- number = h,
- alignment = {x=-1,y=-1},
- offset = HUD_HUNGER_OFFSET,
- })
- end
- --health
- player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HEALTH_POS,
- size = HUD_SIZE,
- text = "hud_heart_bg.png",
- number = 20,
- alignment = {x=-1,y=-1},
- offset = HUD_HEALTH_OFFSET,
- })
- health_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HEALTH_POS,
- size = HUD_SIZE,
- text = "hud_heart_fg.png",
- number = player:get_hp(),
- alignment = {x=-1,y=-1},
- offset = HUD_HEALTH_OFFSET,
- })
-
- --air
- air_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_AIR_POS,
- size = HUD_SIZE,
- text = "hud_air_fg.png",
- number = 0,
- alignment = {x=-1,y=-1},
- offset = HUD_AIR_OFFSET,
- })
-
- --armor
- if HUD_SHOW_ARMOR then
- armor_hud_bg[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_ARMOR_POS,
- size = HUD_SIZE,
- text = "hud_armor_bg.png",
- number = 0,
- alignment = {x=-1,y=-1},
- offset = HUD_ARMOR_OFFSET,
- })
- armor_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_ARMOR_POS,
- size = HUD_SIZE,
- text = "hud_armor_fg.png",
- number = 0,
- alignment = {x=-1,y=-1},
- offset = HUD_ARMOR_OFFSET,
- })
- end
- end
-end
-
---needs to be defined for older version of 3darmor
-function hud.set_armor()
+ hb.init_hudbar(player, "saturation", hunger.get_hunger(player))
end
+dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
-if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
-if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
+-- register saturation hudbar
+hb.register_hudbar("saturation", 0xFFFFFF, "Saturation", { icon = "hbhunger_icon.png", bar = "hbhunger_bar.png" }, 20, 30, false)
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
- --air
- local air = tonumber(hud.air[name])
- if player:get_breath() ~= air then
- air = player:get_breath()
- hud.air[name] = air
- if air > 10 then air = 0 end
- player:hud_change(air_hud[name], "number", air*2)
- end
- --health
- local hp = tonumber(hud.health[name])
- if player:get_hp() ~= hp then
- hp = player:get_hp()
- hud.health[name] = hp
- player:hud_change(health_hud[name], "number", hp)
- end
- --armor
- local arm_out = tonumber(hud.armor_out[name])
- if not arm_out then arm_out = 0 end
- local arm = tonumber(hud.armor[name])
- if not arm then arm = 0 end
- if arm_out ~= arm then
- hud.armor_out[name] = arm
- player:hud_change(armor_hud[name], "number", arm)
- -- hide armor bar completely when there is none
- if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
- player:hud_change(armor_hud_bg[name], "number", 0)
- else
- player:hud_change(armor_hud_bg[name], "number", 20)
- end
- end
--hunger
- local h_out = tonumber(hud.hunger_out[name])
- local h = tonumber(hud.hunger[name])
+ local h_out = tonumber(hunger.hunger_out[name])
+ local h = tonumber(hunger.hunger[name])
if h_out ~= h then
- hud.hunger_out[name] = h
- -- bar should not have more than 10 icons
- if h>20 then h=20 end
- player:hud_change(hunger_hud[name], "number", h)
+ hunger.hunger_out[name] = h
+ hb.change_hudbar(player, "saturation", h)
end
end
-hud.get_hunger = function(player)
+hunger.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
@@ -236,10 +62,10 @@ hud.get_hunger = function(player)
return hgp-1
end
-hud.set_hunger = function(player)
+hunger.set_hunger = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
- local value = hud.hunger[name]
+ local value = hunger.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
@@ -253,87 +79,65 @@ minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
- hud.health[name] = player:get_hp()
- if HUD_ENABLE_HUNGER then
- hud.hunger[name] = hud.get_hunger(player)
- hud.hunger_out[name] = hud.hunger[name]
- hud.exhaustion[name] = 0
- end
- hud.armor[name] = 0
- hud.armor_out[name] = 0
- local air = player:get_breath()
- hud.air[name] = air
- minetest.after(0.5, function()
- hide_builtin(player)
- custom_hud(player)
- if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
- end)
+ hunger.hunger[name] = hunger.get_hunger(player)
+ hunger.hunger_out[name] = hunger.hunger[name]
+ hunger.exhaustion[name] = 0
+ custom_hud(player)
+ hunger.set_hunger(player)
end)
minetest.register_on_respawnplayer(function(player)
- -- reset player breath since the engine doesnt
- player:set_breath(11)
-- reset hunger (and save)
local name = player:get_player_name()
- hud.hunger[name] = 20
- if HUD_ENABLE_HUNGER then
- minetest.after(0.5, hud.set_hunger, player)
- hud.exhaustion[name] = 0
- end
+ hunger.hunger[name] = 20
+ hunger.set_hunger(player)
+ hunger.exhaustion[name] = 0
end)
local main_timer = 0
local timer = 0
local timer2 = 0
-minetest.after(2.5, function()
- minetest.register_globalstep(function(dtime)
- main_timer = main_timer + dtime
- timer = timer + dtime
- timer2 = timer2 + dtime
- if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
- if main_timer > HUD_TICK then main_timer = 0 end
- for _,player in ipairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
-
- -- only proceed if damage is enabled
- if minetest.setting_getbool("enable_damage") then
- local h = tonumber(hud.hunger[name])
- local hp = player:get_hp()
- if HUD_ENABLE_HUNGER and timer > 4 then
- -- heal player by 1 hp if not dead and saturation is > 15 (of 30)
- if h > 15 and hp > 0 and hud.air[name] > 0 then
- player:set_hp(hp+1)
+minetest.register_globalstep(function(dtime)
+ main_timer = main_timer + dtime
+ timer = timer + dtime
+ timer2 = timer2 + dtime
+ if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
+ if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
+ for _,player in ipairs(minetest.get_connected_players()) do
+ local name = player:get_player_name()
+
+ local h = tonumber(hunger.hunger[name])
+ local hp = player:get_hp()
+ if timer > 4 then
+ -- heal player by 1 hp if not dead and saturation is > 15 (of 30)
+ if h > 15 and hp > 0 and player:get_breath() > 0 then
+ player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30)
- elseif h <= 1 and minetest.setting_getbool("enable_damage") then
+ elseif h <= 1 then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
- end
- -- lower saturation by 1 point after xx seconds
- if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
+ end
+ -- lower saturation by 1 point after xx seconds
+ if timer2 > HUNGER_HUNGER_TICK then
if h > 0 then
h = h-1
- hud.hunger[name] = h
- hud.set_hunger(player)
+ hunger.hunger[name] = h
+ hunger.set_hunger(player)
end
- end
- -- update current armor level
- if HUD_SHOW_ARMOR then hud.get_armor(player) end
+ end
- -- update all hud elements
- update_hud(player)
+ -- update all hud elements
+ update_hud(player)
- if HUD_ENABLE_HUNGER then
- local controls = player:get_player_control()
- -- Determine if the player is walking
- if controls.up or controls.down or controls.left or controls.right then
- hud.handle_node_actions(nil, nil, player)
- end
- end
+ local controls = player:get_player_control()
+ -- Determine if the player is walking
+ if controls.up or controls.down or controls.left or controls.right then
+ hunger.handle_node_actions(nil, nil, player)
end
- end
-
end
- if timer > 4 then timer = 0 end
- if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
- end)
+ end
+ if timer > 4 then timer = 0 end
+ if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
end)
+
+end