diff options
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 328 |
1 files changed, 66 insertions, 262 deletions
@@ -1,229 +1,55 @@ -hud = {} +if minetest.setting_getbool("enable_damage") then + +hunger = {} -- HUD statbar values -hud.health = {} -hud.hunger = {} -hud.air = {} -hud.armor = {} -hud.hunger_out = {} -hud.armor_out = {} +hunger.hunger = {} +hunger.hunger_out = {} -- HUD item ids -local health_hud = {} local hunger_hud = {} -local air_hud = {} -local armor_hud = {} -local armor_hud_bg = {} - --- default settings - -HUD_SCALEABLE = false -HUD_SIZE = "" - -- statbar positions -HUD_HEALTH_POS = {x=0.5,y=0.9} -HUD_HEALTH_OFFSET = {x=-175, y=2} -HUD_HUNGER_POS = {x=0.5,y=0.9} -HUD_HUNGER_OFFSET = {x=15, y=2} -HUD_AIR_POS = {x=0.5,y=0.9} -HUD_AIR_OFFSET = {x=15,y=-15} -HUD_ARMOR_POS = {x=0.5,y=0.9} -HUD_ARMOR_OFFSET = {x=-175, y=-15} - --- dirty way to check for new statbars -if dump(minetest.hud_replace_builtin) ~= "nil" then - HUD_SCALEABLE = true - HUD_SIZE = {x=24, y=24} - HUD_HEALTH_POS = {x=0.5,y=1} - HUD_HEALTH_OFFSET = {x=-262, y=-87} - HUD_HUNGER_POS = {x=0.5,y=1} - HUD_HUNGER_OFFSET = {x=15, y=-87} - HUD_AIR_POS = {x=0.5,y=1} - HUD_AIR_OFFSET = {x=15,y=-110} - HUD_ARMOR_POS = {x=0.5,y=1} - HUD_ARMOR_OFFSET = {x=-262, y=-110} -end - -HUD_TICK = 0.1 +HUNGER_HUD_TICK = 0.1 --Some hunger settings -hud.exhaustion = {} -- Exhaustion is experimental! - -HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken -HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node -HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed -HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected -HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd - - +hunger.exhaustion = {} -- Exhaustion is experimental! -HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") -if HUD_ENABLE_HUNGER == nil then - HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -end +HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken +HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node +HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed +HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected +HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd -HUD_SHOW_ARMOR = false -if minetest.get_modpath("3d_armor") ~= nil then - HUD_SHOW_ARMOR = true -end --load custom settings -local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") +local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r") if set then - dofile(minetest.get_modpath("hud").."/hud.conf") + dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf") set:close() -else - if not HUD_ENABLE_HUNGER then - HUD_AIR_OFFSET = HUD_HUNGER_OFFSET - end -end - -local function hide_builtin(player) - player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) end - local function custom_hud(player) - local name = player:get_player_name() - --- fancy hotbar (only when no crafting mod present) - if minetest.get_modpath("crafting") == nil then - player:hud_set_hotbar_image("hud_hotbar.png") - player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") - end - - if minetest.setting_getbool("enable_damage") then - --hunger - if HUD_ENABLE_HUNGER then - player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HUNGER_POS, - size = HUD_SIZE, - text = "hud_hunger_bg.png", - number = 20, - alignment = {x=-1,y=-1}, - offset = HUD_HUNGER_OFFSET, - }) - local h = hud.hunger[name] - if h == nil or h > 20 then h = 20 end - hunger_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HUNGER_POS, - size = HUD_SIZE, - text = "hud_hunger_fg.png", - number = h, - alignment = {x=-1,y=-1}, - offset = HUD_HUNGER_OFFSET, - }) - end - --health - player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HEALTH_POS, - size = HUD_SIZE, - text = "hud_heart_bg.png", - number = 20, - alignment = {x=-1,y=-1}, - offset = HUD_HEALTH_OFFSET, - }) - health_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HEALTH_POS, - size = HUD_SIZE, - text = "hud_heart_fg.png", - number = player:get_hp(), - alignment = {x=-1,y=-1}, - offset = HUD_HEALTH_OFFSET, - }) - - --air - air_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_AIR_POS, - size = HUD_SIZE, - text = "hud_air_fg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_AIR_OFFSET, - }) - - --armor - if HUD_SHOW_ARMOR then - armor_hud_bg[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_ARMOR_POS, - size = HUD_SIZE, - text = "hud_armor_bg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_ARMOR_OFFSET, - }) - armor_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_ARMOR_POS, - size = HUD_SIZE, - text = "hud_armor_fg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_ARMOR_OFFSET, - }) - end - end -end - ---needs to be defined for older version of 3darmor -function hud.set_armor() + hb.init_hudbar(player, "saturation", hunger.get_hunger(player)) end +dofile(minetest.get_modpath("hbhunger").."/hunger.lua") -if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end -if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end +-- register saturation hudbar +hb.register_hudbar("saturation", 0xFFFFFF, "Saturation", { icon = "hbhunger_icon.png", bar = "hbhunger_bar.png" }, 20, 30, false) -- update hud elemtens if value has changed local function update_hud(player) local name = player:get_player_name() - --air - local air = tonumber(hud.air[name]) - if player:get_breath() ~= air then - air = player:get_breath() - hud.air[name] = air - if air > 10 then air = 0 end - player:hud_change(air_hud[name], "number", air*2) - end - --health - local hp = tonumber(hud.health[name]) - if player:get_hp() ~= hp then - hp = player:get_hp() - hud.health[name] = hp - player:hud_change(health_hud[name], "number", hp) - end - --armor - local arm_out = tonumber(hud.armor_out[name]) - if not arm_out then arm_out = 0 end - local arm = tonumber(hud.armor[name]) - if not arm then arm = 0 end - if arm_out ~= arm then - hud.armor_out[name] = arm - player:hud_change(armor_hud[name], "number", arm) - -- hide armor bar completely when there is none - if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then - player:hud_change(armor_hud_bg[name], "number", 0) - else - player:hud_change(armor_hud_bg[name], "number", 20) - end - end --hunger - local h_out = tonumber(hud.hunger_out[name]) - local h = tonumber(hud.hunger[name]) + local h_out = tonumber(hunger.hunger_out[name]) + local h = tonumber(hunger.hunger[name]) if h_out ~= h then - hud.hunger_out[name] = h - -- bar should not have more than 10 icons - if h>20 then h=20 end - player:hud_change(hunger_hud[name], "number", h) + hunger.hunger_out[name] = h + hb.change_hudbar(player, "saturation", h) end end -hud.get_hunger = function(player) +hunger.get_hunger = function(player) local inv = player:get_inventory() if not inv then return nil end local hgp = inv:get_stack("hunger", 1):get_count() @@ -236,10 +62,10 @@ hud.get_hunger = function(player) return hgp-1 end -hud.set_hunger = function(player) +hunger.set_hunger = function(player) local inv = player:get_inventory() local name = player:get_player_name() - local value = hud.hunger[name] + local value = hunger.hunger[name] if not inv or not value then return nil end if value > 30 then value = 30 end if value < 0 then value = 0 end @@ -253,87 +79,65 @@ minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local inv = player:get_inventory() inv:set_size("hunger",1) - hud.health[name] = player:get_hp() - if HUD_ENABLE_HUNGER then - hud.hunger[name] = hud.get_hunger(player) - hud.hunger_out[name] = hud.hunger[name] - hud.exhaustion[name] = 0 - end - hud.armor[name] = 0 - hud.armor_out[name] = 0 - local air = player:get_breath() - hud.air[name] = air - minetest.after(0.5, function() - hide_builtin(player) - custom_hud(player) - if HUD_ENABLE_HUNGER then hud.set_hunger(player) end - end) + hunger.hunger[name] = hunger.get_hunger(player) + hunger.hunger_out[name] = hunger.hunger[name] + hunger.exhaustion[name] = 0 + custom_hud(player) + hunger.set_hunger(player) end) minetest.register_on_respawnplayer(function(player) - -- reset player breath since the engine doesnt - player:set_breath(11) -- reset hunger (and save) local name = player:get_player_name() - hud.hunger[name] = 20 - if HUD_ENABLE_HUNGER then - minetest.after(0.5, hud.set_hunger, player) - hud.exhaustion[name] = 0 - end + hunger.hunger[name] = 20 + hunger.set_hunger(player) + hunger.exhaustion[name] = 0 end) local main_timer = 0 local timer = 0 local timer2 = 0 -minetest.after(2.5, function() - minetest.register_globalstep(function(dtime) - main_timer = main_timer + dtime - timer = timer + dtime - timer2 = timer2 + dtime - if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then - if main_timer > HUD_TICK then main_timer = 0 end - for _,player in ipairs(minetest.get_connected_players()) do - local name = player:get_player_name() - - -- only proceed if damage is enabled - if minetest.setting_getbool("enable_damage") then - local h = tonumber(hud.hunger[name]) - local hp = player:get_hp() - if HUD_ENABLE_HUNGER and timer > 4 then - -- heal player by 1 hp if not dead and saturation is > 15 (of 30) - if h > 15 and hp > 0 and hud.air[name] > 0 then - player:set_hp(hp+1) +minetest.register_globalstep(function(dtime) + main_timer = main_timer + dtime + timer = timer + dtime + timer2 = timer2 + dtime + if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then + if main_timer > HUNGER_HUD_TICK then main_timer = 0 end + for _,player in ipairs(minetest.get_connected_players()) do + local name = player:get_player_name() + + local h = tonumber(hunger.hunger[name]) + local hp = player:get_hp() + if timer > 4 then + -- heal player by 1 hp if not dead and saturation is > 15 (of 30) + if h > 15 and hp > 0 and player:get_breath() > 0 then + player:set_hp(hp+1) -- or damage player by 1 hp if saturation is < 2 (of 30) - elseif h <= 1 and minetest.setting_getbool("enable_damage") then + elseif h <= 1 then if hp-1 >= 0 then player:set_hp(hp-1) end end - end - -- lower saturation by 1 point after xx seconds - if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then + end + -- lower saturation by 1 point after xx seconds + if timer2 > HUNGER_HUNGER_TICK then if h > 0 then h = h-1 - hud.hunger[name] = h - hud.set_hunger(player) + hunger.hunger[name] = h + hunger.set_hunger(player) end - end - -- update current armor level - if HUD_SHOW_ARMOR then hud.get_armor(player) end + end - -- update all hud elements - update_hud(player) + -- update all hud elements + update_hud(player) - if HUD_ENABLE_HUNGER then - local controls = player:get_player_control() - -- Determine if the player is walking - if controls.up or controls.down or controls.left or controls.right then - hud.handle_node_actions(nil, nil, player) - end - end + local controls = player:get_player_control() + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + hunger.handle_node_actions(nil, nil, player) end - end - end - if timer > 4 then timer = 0 end - if timer2 > HUD_HUNGER_TICK then timer2 = 0 end - end) + end + if timer > 4 then timer = 0 end + if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end end) + +end |