From 00accc22ec5843b310e3c920e926fea79ac69d5b Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 23 Feb 2015 23:32:04 +0100 Subject: Use HUD bars mod to show player's saturation level --- init.lua | 28 +++++----------------------- 1 file changed, 5 insertions(+), 23 deletions(-) (limited to 'init.lua') diff --git a/init.lua b/init.lua index 2926c36..4389411 100644 --- a/init.lua +++ b/init.lua @@ -27,35 +27,17 @@ if set then end local function custom_hud(player) - local name = player:get_player_name() - if minetest.setting_getbool("enable_damage") then --hunger - player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HUNGER_POS, - size = HUD_SIZE, - text = "hud_hunger_bg.png", - number = 20, - alignment = {x=-1,y=-1}, - offset = HUD_HUNGER_OFFSET, - }) - local h = hunger.hunger[name] - if h == nil or h > 20 then h = 20 end - hunger_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HUNGER_POS, - size = HUD_SIZE, - text = "hud_hunger_fg.png", - number = h, - alignment = {x=-1,y=-1}, - offset = HUD_HUNGER_OFFSET, - }) + hb.init_hudbar(player, "saturation") end end dofile(minetest.get_modpath("hunger").."/hunger.lua") +-- register saturation hudbar +hb.register_hudbar("saturation", 0xFFFFFF, "Saturation", { icon = "hunger_icon.png", bar = "hunger_bar.png" }, 20, 20, false) + -- update hud elemtens if value has changed local function update_hud(player) local name = player:get_player_name() @@ -66,7 +48,7 @@ local function update_hud(player) hunger.hunger_out[name] = h -- bar should not have more than 10 icons if h>20 then h=20 end - player:hud_change(hunger_hud[name], "number", h) + hb.change_hudbar(player, "saturation", h) end end -- cgit v1.2.3