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authorWuzzy <almikes@aol.com>2015-02-11 20:47:29 +0100
committerWuzzy <almikes@aol.com>2015-02-11 20:47:29 +0100
commit6ff02d4db865ea6fef0b7c30764624005fd736ac (patch)
treeacf746607b9c7ea02a772adf286a2ba5c1c00d5b
parent10168288770c8ae1b8002d71b00290482eda2323 (diff)
Update documentation about internal stuff about changing and hiding
-rw-r--r--API.md6
1 files changed, 5 insertions, 1 deletions
diff --git a/API.md b/API.md
index 93f8c03..14c2934 100644
--- a/API.md
+++ b/API.md
@@ -105,6 +105,9 @@ You use the function `hb.change_hudbar` for this.
Changes the values of an initialized HUD bar for a certain player. `new_value` and `new_max_value`
can be `nil`; if one of them is `nil`, that means the value is unchanged. If both values
are `nil`, this function is a no-op.
+This function also tries minimize the amount of calls to `hud_change` of the Minetest Lua API, and
+therefore, network traffic. `hud_change` is only called if it is actually needed, i.e. when the
+actual length of the bar or the displayed string changed, so you do not have to worry about it.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
@@ -119,7 +122,8 @@ Always `nil`.
## Hiding and unhiding a HUD bar
You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still
use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar
-has been unhidden.
+has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid
+unneccessary traffic.
Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
to write your own routines for this.