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author | Wuzzy <almikes@aol.com> | 2015-05-20 16:06:46 +0200 |
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committer | Wuzzy <almikes@aol.com> | 2015-05-20 16:06:46 +0200 |
commit | 9752ddedf6084b2cd08b379743b40f1692eabf5a (patch) | |
tree | ff10c85e7ee848e2acd914dc6c84e754f8d21f7e | |
parent | fb2cf988de91682c7da2c6e4e169b8068d11899a (diff) |
Typo fixes
-rw-r--r-- | init.lua | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -5,7 +5,7 @@ hb.hudtables = {} -- number of registered HUD bars hb.hudbars_count = 0 --- table which recoreds which HUD bar slots have been “registered” so far; used for automatic positioning +-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning hb.registered_slots = {} hb.settings = {} @@ -30,7 +30,7 @@ hb.settings.tick = 0.1 the next is above the first, the next is right of the third, etc. This is the default. stack_up: The HUD bars are stacked vertically, going upwards. - stack_down: The HUD bars are stacked vertically. going downwards. + stack_down: The HUD bars are stacked vertically, going downwards. ]] hb.settings.alignment_pattern = "zigzag" local alignment_pattern = minetest.setting_get("hudbars_alignment_pattern") |