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authorWuzzy <almikes@aol.com>2015-05-20 16:06:46 +0200
committerWuzzy <almikes@aol.com>2015-05-20 16:06:46 +0200
commit9752ddedf6084b2cd08b379743b40f1692eabf5a (patch)
treeff10c85e7ee848e2acd914dc6c84e754f8d21f7e
parentfb2cf988de91682c7da2c6e4e169b8068d11899a (diff)
Typo fixes
-rw-r--r--init.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/init.lua b/init.lua
index 6a66c90..56bb2fd 100644
--- a/init.lua
+++ b/init.lua
@@ -5,7 +5,7 @@ hb.hudtables = {}
-- number of registered HUD bars
hb.hudbars_count = 0
--- table which recoreds which HUD bar slots have been “registered” so far; used for automatic positioning
+-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
hb.registered_slots = {}
hb.settings = {}
@@ -30,7 +30,7 @@ hb.settings.tick = 0.1
the next is above the first, the next is right of the third, etc.
This is the default.
stack_up: The HUD bars are stacked vertically, going upwards.
- stack_down: The HUD bars are stacked vertically. going downwards.
+ stack_down: The HUD bars are stacked vertically, going downwards.
]]
hb.settings.alignment_pattern = "zigzag"
local alignment_pattern = minetest.setting_get("hudbars_alignment_pattern")