diff options
| author | Wuzzy <almikes@aol.com> | 2016-07-02 21:09:57 +0200 | 
|---|---|---|
| committer | Wuzzy <almikes@aol.com> | 2016-07-02 21:09:57 +0200 | 
| commit | 0d022110ebc803bdd65ea5250c819503bcf0be42 (patch) | |
| tree | df276cbfd5802c56252c59ed36969dc7ef79d410 | |
| parent | 185f0f5b2f8cb5bb878b6427a1b116cfff5184a2 (diff) | |
Add settings to advanced settings menu
| -rw-r--r-- | README.txt | 61 | ||||
| -rw-r--r-- | settingtypes.txt | 97 | 
2 files changed, 101 insertions, 57 deletions
| @@ -24,63 +24,8 @@ Keep in mind if running a server with this mod, that the custom position should  Settings:  --------- -This mod can be configured by editing minetest.conf. Currently, the following setting is recognized: - -- hudbars_autohide_breath: A boolean setting, it can be either “true” or “false”. If set to “true”, -  the breath bar will be automatically hidden shortly after the breathbar has been filled up. If set -  to “false”, the breath bar will always be displayed. The default value is “true”. - -- hudbars_sorting: This setting allows you to specify the “slot” positions of the HUD bars manually. - -  The setting has to be specified as a comma-seperated list of key=value pairs, where a key refers to the -  identifier of a HUD bar and the value refers to the slot number of where the HUD bar should be placed. -  The slot number must be an integer greater of equal to 0. The slot positions start (slot 0) at the -  bottom (nearest to hotbar in default configuration) left side, the following slot 1 is at the right -  side, slot `2` is on the right side again, but placed over the first HUD bar (slot 0), and it goes on, -  in a zig-zag pattern. -  All HUD bars to which no sorting rule has been applied will fill in all slots which have not been occupied -  by the HUD bars specified in this setting, the slots will be filled in from the lowest slot number. -  Note that the order of those remaining HUD bars is *not* fixed, it basically just boils down on which mod -  “came” first. Don't worry, the mod will still work perfectly fine, this setting is entirely optional. - -  Be careful not to use slot indices twice, or else different HUD bars will be drawn over each other! - -  If this setting is not set, by default the health and breath bar are displayed at slot positions 0 and 1, -  respectively (health bar at left bottom-most positoin, breath bar right from it). All other HUD bars are -  placed automatically. - -  Example value: -    breath=0, health=1 -  This places the breath bar at the left side, and the health bar to the right side. - -- hudbars_bar_type: Specifies the style of bars. You can select between the default progress-bar-like bars and the good old statbars -  like you know from vanilla Minetest. Note that the classic and modern statbars are still a little bit experimental. -  These values are possible: -    - progress_bar:    A horizontal progress-bar-like bar with a label, showing numerical value (current, maximum), and an icon. -                       These bars usually convey the most information. This is the default and recommended value.. -    - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 half-symbols. Those bars represent the vague ratio between -                       the current value and the maximum value. 1 half-symbol stands for approximately 5% of the maximum value. -    - statbar_modern:  Like the classic statbar, but also supports background images, this kind of statbar may be considered to be more user-friendly -                       than the classic statbar. This bar type closely resembles the [hud] mod. - -- hudbars_vmargin: The vertical distance between two HUD bars in pixels (default: 24) -- hudbars_tick: The number of seconds between two updates of the HUD bars. Increase this number if you have a slow server (default: 0.1) - -Position settings: -With these settings you can configure the positions of the HUD bars. All settings must be specified as a number. -The pos settings are specified as a floating-point number between 0 to 1 each, the start_offset settings are -specified as whole numbers, they specify a number of pixels. -The left and right variants are used for the zig-zag mode. In the stack_up and stack_down modes, only the left variant is used for -the base position - -- hudbars_pos_left_x, hudbars_pos_left_y: Screen position (x and y) of the left HUD bar in zigzag mode. 0 is left-most/top, 1 is right-most/bottom. -	Defaults: 0.5 (x) and 1 (y) -- hudbars_pos_right_x, hudbars_pos_right_y: Same as above, but for the right one. -	Defaults: 0.5 and 1. -- hudbars_start_offset_left_x, hudbars_start_offset_left_y: Offset in pixels from the basic screen position specified in hudbars_pos_left_x/hudbars_pos_left_y. -	Defaults: -175 and -86 -- hudbars_start_offset_right_x, hudbars_start_offset_right_y: Same as above, but for the right one. -	Defaults: 15 and -86 +This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more. Use the advanced settings +in Minetest for detailed configuration.  API:  ---- @@ -97,6 +42,8 @@ hudbars_bar_health.png - Wuzzy (WTFPL)  hudbars_bar_breath.png - Wuzzy (WTFPL)  hudbars_bar_background.png - Wuzzy(WTFPL) +License of mod: +---------------  This program is free software. It comes without any warranty, to  the extent permitted by applicable law. You can redistribute it  and/or modify it under the terms of the Do What The Fuck You Want diff --git a/settingtypes.txt b/settingtypes.txt new file mode 100644 index 0000000..cc9b52f --- /dev/null +++ b/settingtypes.txt @@ -0,0 +1,97 @@ +[Appearance] +# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles +# available. You can choose between the default progress-bar-like bars and the good +# old statbars like you know from vanilla Minetest. +# These values are possible: +#   - progress_bar:    A horizontal progress-bar-like bar with a label, showing numerical value +#                      (current, maximum), and an icon. These bars usually convey the most +#                      information. This is the default and recommended value. +#   - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 +#                      half-symbols. Those bars represent the vague ratio between +#                      the current value and the maximum value. 1 half-symbol stands for +#                      approximately 5% of the maximum value. +#   - statbar_modern:  Like the classic statbar, but also supports background images, this +#                      kind of statbar may be considered to be more user-friendly than the +#                      classic statbar. This bar type closely resembles the mod +#                      “Better HUD” [hud] by BlockMen. +hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern + + +# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly +# after the breath has been filled up. Otherwise, the breath will always be displayed.  +hudbars_autohide_breath (Automatically hide breath indicators) bool true + +# This setting changes the way the HUD bars are ordered on the display. You can choose +# between a zig-zag pattern (default) or a vertically stacked pattern. +# The following values are allowed: +#    - zigzag:     Starting from the left bottom, the next is right from the first, +#                  the next is above the first, the next is right of the third, etc. +#    - stack_up:   The HUD bars are stacked vertically, going upwards. +#    - stack_down: The HUD bars are stacked vertically, going downwards. +hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down + +# This setting allows you to specify the order of the HUD bars explicitly. If left empty +# (the default), the health and breath indicators come first, additional indicators +# may appear in any order. This setting is quite technical and normal users probably do not +# need to worry about it. +# +# Syntax: +# The setting has to be specified as a comma-seperated list of key=value pairs, where a key +# refers to the identifier of a HUD bar and the value refers to the slot number of where the +# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where +# the HUD bars will be displayed exactly depends on the alignment pattern being used. +# All HUD bars to which no order value has been applied will fill in all slots which have +# not been occupied by the HUD bars specified in this setting, the slots will be filled in +# from the lowest slot number. +# Note that the order of those remaining HUD bars is not fixed, it basically just boils +# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this +# setting is entirely optional. +# The identifier for the health bar is “health” and the identifier for the breath bar is +# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them. +# +# Be careful not to use slot indices twice, or else different HUD bars will be drawn over +# each other! +# +# Example: “breath=0, health=1” +# This makes the breath bar first and the health bar second, which is the opposite order +# of the default one. +hudbars_sorting (HUD bars order) string + +[Positions and offsets] +# Horizontal (x) main position of the HUD bars over the entire screen. +# 0.0 is left-most, 1.0 is right-most. +# For the zig-zag alignment pattern, this is for the left HUD bars. +hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0 +# Vertical (y) main position of the HUD bars over the entire screen. +# 0.0 is top, 1.0 is bottom. +# For the zig-zag alignment pattern, this is for the left HUD bars. +hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0 +# Horizontal (x) main position of the right HUD bars over the entire screen. +# 0.0 is left-most, 1.0 is right-most. +# Only used for the zig-zag alignment pattern. +hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0 +# Vertical main position (y) of the right HUD bars over the entire screen. +# 0.0 is top, 1.0 is bottom. +# Only used for the zig-zag alignment pattern. +hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0 + +# Precise x offset in pixels from the basic screen x position of the HUD bars. +# For the zig-zag alignment pattern, this is for the left HUD bars. +hudbars_start_offset_left_x (Left HUD bar x offset) int -175 +# Precise y offset in pixels from the basic screen y position of the HUD bars. +# For the zig-zag alignment pattern, this is for the left HUD bars. +hudbars_start_offset_left_y (Left HUD bar y offset) int -86 +# Precise x offset in pixels from the basic screen x position of the right HUD bars. +# Only used for the zig-zag alignment pattern. +hudbars_start_offset_right_x (Right HUD bar x offset) int 15 +# Precise y offset in pixels from the basic screen y position of the right HUD bars. +# Only used for the zig-zag alignment pattern. +hudbars_start_offset_right_y (Right HUD bar y offset) int -86 + +# The vertical distance between two HUD bars, in pixels. +hudbars_vmargin (Vertical distance between HUD bars) int 24 0 + +[Performance] +# The number of seconds which needs to pass before the server updates the HUD bars. Increase this +# number if you have a slow server or a slow network connection. +hudbars_tick (HUD bars update interval) float 0.1 0.0 | 
