diff options
author | Wuzzy <almikes@aol.com> | 2016-07-02 21:09:57 +0200 |
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committer | Wuzzy <almikes@aol.com> | 2016-07-02 21:09:57 +0200 |
commit | 0d022110ebc803bdd65ea5250c819503bcf0be42 (patch) | |
tree | df276cbfd5802c56252c59ed36969dc7ef79d410 /README.txt | |
parent | 185f0f5b2f8cb5bb878b6427a1b116cfff5184a2 (diff) |
Add settings to advanced settings menu
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 61 |
1 files changed, 4 insertions, 57 deletions
@@ -24,63 +24,8 @@ Keep in mind if running a server with this mod, that the custom position should Settings: --------- -This mod can be configured by editing minetest.conf. Currently, the following setting is recognized: - -- hudbars_autohide_breath: A boolean setting, it can be either “true” or “false”. If set to “true”, - the breath bar will be automatically hidden shortly after the breathbar has been filled up. If set - to “false”, the breath bar will always be displayed. The default value is “true”. - -- hudbars_sorting: This setting allows you to specify the “slot” positions of the HUD bars manually. - - The setting has to be specified as a comma-seperated list of key=value pairs, where a key refers to the - identifier of a HUD bar and the value refers to the slot number of where the HUD bar should be placed. - The slot number must be an integer greater of equal to 0. The slot positions start (slot 0) at the - bottom (nearest to hotbar in default configuration) left side, the following slot 1 is at the right - side, slot `2` is on the right side again, but placed over the first HUD bar (slot 0), and it goes on, - in a zig-zag pattern. - All HUD bars to which no sorting rule has been applied will fill in all slots which have not been occupied - by the HUD bars specified in this setting, the slots will be filled in from the lowest slot number. - Note that the order of those remaining HUD bars is *not* fixed, it basically just boils down on which mod - “came” first. Don't worry, the mod will still work perfectly fine, this setting is entirely optional. - - Be careful not to use slot indices twice, or else different HUD bars will be drawn over each other! - - If this setting is not set, by default the health and breath bar are displayed at slot positions 0 and 1, - respectively (health bar at left bottom-most positoin, breath bar right from it). All other HUD bars are - placed automatically. - - Example value: - breath=0, health=1 - This places the breath bar at the left side, and the health bar to the right side. - -- hudbars_bar_type: Specifies the style of bars. You can select between the default progress-bar-like bars and the good old statbars - like you know from vanilla Minetest. Note that the classic and modern statbars are still a little bit experimental. - These values are possible: - - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value (current, maximum), and an icon. - These bars usually convey the most information. This is the default and recommended value.. - - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 half-symbols. Those bars represent the vague ratio between - the current value and the maximum value. 1 half-symbol stands for approximately 5% of the maximum value. - - statbar_modern: Like the classic statbar, but also supports background images, this kind of statbar may be considered to be more user-friendly - than the classic statbar. This bar type closely resembles the [hud] mod. - -- hudbars_vmargin: The vertical distance between two HUD bars in pixels (default: 24) -- hudbars_tick: The number of seconds between two updates of the HUD bars. Increase this number if you have a slow server (default: 0.1) - -Position settings: -With these settings you can configure the positions of the HUD bars. All settings must be specified as a number. -The pos settings are specified as a floating-point number between 0 to 1 each, the start_offset settings are -specified as whole numbers, they specify a number of pixels. -The left and right variants are used for the zig-zag mode. In the stack_up and stack_down modes, only the left variant is used for -the base position - -- hudbars_pos_left_x, hudbars_pos_left_y: Screen position (x and y) of the left HUD bar in zigzag mode. 0 is left-most/top, 1 is right-most/bottom. - Defaults: 0.5 (x) and 1 (y) -- hudbars_pos_right_x, hudbars_pos_right_y: Same as above, but for the right one. - Defaults: 0.5 and 1. -- hudbars_start_offset_left_x, hudbars_start_offset_left_y: Offset in pixels from the basic screen position specified in hudbars_pos_left_x/hudbars_pos_left_y. - Defaults: -175 and -86 -- hudbars_start_offset_right_x, hudbars_start_offset_right_y: Same as above, but for the right one. - Defaults: 15 and -86 +This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more. Use the advanced settings +in Minetest for detailed configuration. API: ---- @@ -97,6 +42,8 @@ hudbars_bar_health.png - Wuzzy (WTFPL) hudbars_bar_breath.png - Wuzzy (WTFPL) hudbars_bar_background.png - Wuzzy(WTFPL) +License of mod: +--------------- This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want |