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authorWuzzy <almikes@aol.com>2015-05-25 16:01:28 +0200
committerWuzzy <almikes@aol.com>2015-05-25 16:01:28 +0200
commit44a1313d2f79e9a11fb2252838f9d5f499928531 (patch)
tree61c4b7885ea678f5abf752524fcc7d0e944631f9 /changelog.txt
parent33621526561a63a617dc2c9c61bd1aa0835846a5 (diff)
Version 1.2.1, update changelog
Diffstat (limited to 'changelog.txt')
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1 files changed, 4 insertions, 0 deletions
diff --git a/changelog.txt b/changelog.txt
index dcb355f..3c4f0bc 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -60,3 +60,7 @@ as of version 2.0.0 of the standard <http://semver.org/>.
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
- Various position-related HUD bar settings (see README.txt)
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
+
+1.2.1
+-----
+- Fix crash when enable_damage is changed in mid-game