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author | Wuzzy <almikes@aol.com> | 2016-07-02 21:09:57 +0200 |
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committer | Wuzzy <almikes@aol.com> | 2016-07-02 21:09:57 +0200 |
commit | 0d022110ebc803bdd65ea5250c819503bcf0be42 (patch) | |
tree | df276cbfd5802c56252c59ed36969dc7ef79d410 /settingtypes.txt | |
parent | 185f0f5b2f8cb5bb878b6427a1b116cfff5184a2 (diff) |
Add settings to advanced settings menu
Diffstat (limited to 'settingtypes.txt')
-rw-r--r-- | settingtypes.txt | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/settingtypes.txt b/settingtypes.txt new file mode 100644 index 0000000..cc9b52f --- /dev/null +++ b/settingtypes.txt @@ -0,0 +1,97 @@ +[Appearance] +# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles +# available. You can choose between the default progress-bar-like bars and the good +# old statbars like you know from vanilla Minetest. +# These values are possible: +# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value +# (current, maximum), and an icon. These bars usually convey the most +# information. This is the default and recommended value. +# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 +# half-symbols. Those bars represent the vague ratio between +# the current value and the maximum value. 1 half-symbol stands for +# approximately 5% of the maximum value. +# - statbar_modern: Like the classic statbar, but also supports background images, this +# kind of statbar may be considered to be more user-friendly than the +# classic statbar. This bar type closely resembles the mod +# “Better HUD” [hud] by BlockMen. +hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern + + +# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly +# after the breath has been filled up. Otherwise, the breath will always be displayed. +hudbars_autohide_breath (Automatically hide breath indicators) bool true + +# This setting changes the way the HUD bars are ordered on the display. You can choose +# between a zig-zag pattern (default) or a vertically stacked pattern. +# The following values are allowed: +# - zigzag: Starting from the left bottom, the next is right from the first, +# the next is above the first, the next is right of the third, etc. +# - stack_up: The HUD bars are stacked vertically, going upwards. +# - stack_down: The HUD bars are stacked vertically, going downwards. +hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down + +# This setting allows you to specify the order of the HUD bars explicitly. If left empty +# (the default), the health and breath indicators come first, additional indicators +# may appear in any order. This setting is quite technical and normal users probably do not +# need to worry about it. +# +# Syntax: +# The setting has to be specified as a comma-seperated list of key=value pairs, where a key +# refers to the identifier of a HUD bar and the value refers to the slot number of where the +# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where +# the HUD bars will be displayed exactly depends on the alignment pattern being used. +# All HUD bars to which no order value has been applied will fill in all slots which have +# not been occupied by the HUD bars specified in this setting, the slots will be filled in +# from the lowest slot number. +# Note that the order of those remaining HUD bars is not fixed, it basically just boils +# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this +# setting is entirely optional. +# The identifier for the health bar is “health” and the identifier for the breath bar is +# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them. +# +# Be careful not to use slot indices twice, or else different HUD bars will be drawn over +# each other! +# +# Example: “breath=0, health=1” +# This makes the breath bar first and the health bar second, which is the opposite order +# of the default one. +hudbars_sorting (HUD bars order) string + +[Positions and offsets] +# Horizontal (x) main position of the HUD bars over the entire screen. +# 0.0 is left-most, 1.0 is right-most. +# For the zig-zag alignment pattern, this is for the left HUD bars. +hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0 +# Vertical (y) main position of the HUD bars over the entire screen. +# 0.0 is top, 1.0 is bottom. +# For the zig-zag alignment pattern, this is for the left HUD bars. +hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0 +# Horizontal (x) main position of the right HUD bars over the entire screen. +# 0.0 is left-most, 1.0 is right-most. +# Only used for the zig-zag alignment pattern. +hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0 +# Vertical main position (y) of the right HUD bars over the entire screen. +# 0.0 is top, 1.0 is bottom. +# Only used for the zig-zag alignment pattern. +hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0 + +# Precise x offset in pixels from the basic screen x position of the HUD bars. +# For the zig-zag alignment pattern, this is for the left HUD bars. +hudbars_start_offset_left_x (Left HUD bar x offset) int -175 +# Precise y offset in pixels from the basic screen y position of the HUD bars. +# For the zig-zag alignment pattern, this is for the left HUD bars. +hudbars_start_offset_left_y (Left HUD bar y offset) int -86 +# Precise x offset in pixels from the basic screen x position of the right HUD bars. +# Only used for the zig-zag alignment pattern. +hudbars_start_offset_right_x (Right HUD bar x offset) int 15 +# Precise y offset in pixels from the basic screen y position of the right HUD bars. +# Only used for the zig-zag alignment pattern. +hudbars_start_offset_right_y (Right HUD bar y offset) int -86 + +# The vertical distance between two HUD bars, in pixels. +hudbars_vmargin (Vertical distance between HUD bars) int 24 0 + +[Performance] +# The number of seconds which needs to pass before the server updates the HUD bars. Increase this +# number if you have a slow server or a slow network connection. +hudbars_tick (HUD bars update interval) float 0.1 0.0 |