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-rw-r--r--README.txt7
-rw-r--r--changelog.txt13
-rw-r--r--hud.conf.example2
-rw-r--r--init.lua36
-rw-r--r--textures/hud_inv_bar.pngbin0 -> 8568 bytes
-rw-r--r--textures/hud_inv_border.pngbin163 -> 1691 bytes
6 files changed, 55 insertions, 3 deletions
diff --git a/README.txt b/README.txt
index 6d16a8d..39efab0 100644
--- a/README.txt
+++ b/README.txt
@@ -1,6 +1,6 @@
Minetest mod "Better HUD"
=========================
-version: 0.2.3 Beta
+version: 0.3 Beta
License of source code: WTFPL
-----------------------------
@@ -31,7 +31,7 @@ http://sam.zoy.org/wtfpl/COPYING for more details.
Using the mod:
--------------
-This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar.
+This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar and a more fancy inventory bar.
Also it adds hunger to the game and and hunger bar to the HUD.
Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
@@ -51,5 +51,6 @@ Currently supported food:
- Animalmaterials (mobf modpack)
- Fishing
- Glooptest
+- Bushes
-One apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
+Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
diff --git a/changelog.txt b/changelog.txt
index 9adac52..aac6544 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -10,3 +10,16 @@
----------
- tweaked override of food
- added support for food of dwares, moretrees and simple mobs
+
+0.2.2 Beta
+----------
+- added support for food of animalmaterials (mobf modpack),fishing
+
+0.2.3 Beta
+----------
+- added support for food of glooptest and bushes (commit by CheeseKeg)
+
+0.3 Beta
+----------
+- added fancy borders of hud inventory bar (only for screenheight <= 1280)
+
diff --git a/hud.conf.example b/hud.conf.example
index bb4a927..fc8d6eb 100644
--- a/hud.conf.example
+++ b/hud.conf.example
@@ -11,6 +11,8 @@ HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
HUD_DISABLE_DROWNING = true --needed for costum breath bar postion
+HUD_ENABLE_FANCY_INVBAR = true --enables/disables fancy hud inventory border(s)
+
--
-- crosshair
diff --git a/init.lua b/init.lua
index 08d8074..00d65e1 100644
--- a/init.lua
+++ b/init.lua
@@ -5,6 +5,7 @@ hud.hunger = {}
local hunger_hud = {}
hud.air = {}
local air_hud = {}
+local inv_hud = {}
local SAVE_INTERVAL = 0.5*60--currently useless
@@ -17,6 +18,9 @@ HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-175,y=-60}
HUD_HUNGER_POS = {x=0.5,y=1}
HUD_HUNGER_OFFSET = {x=15,y=-60}
+HUD_ENABLE_FANCY_INVBAR = true
+HUD_INVBAR_POS = {x=0.5,y=1}
+HUD_INVBAR_OFFSET = {x=0,y=-16}
--load costum settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
@@ -37,6 +41,26 @@ local function costum_hud(player)
position = HUD_CROSSHAIR_POS,
scale = {x=1, y=1},
})
+
+--invbar
+ if HUD_ENABLE_FANCY_INVBAR then
+ player:hud_add({
+ hud_elem_type = "image",
+ text = "hud_inv_bar.png",
+ position = HUD_INVBAR_POS,
+ scale = {x=1, y=1},
+ offset = HUD_INVBAR_OFFSET,
+ })
+
+ inv_hud[player:get_player_name()] = player:hud_add({
+ hud_elem_type = "image",
+ text = "hud_inv_border.png",
+ position = HUD_INVBAR_POS,
+ scale = {x=1, y=1},
+ offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
+ })
+ end
+
if minetest.setting_getbool("enable_damage") then
--hunger
player:hud_add({
@@ -92,6 +116,17 @@ local function update_hud(player)
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
end
+local function update_inv(player)
+ if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
+ inv_hud[player:get_player_name()] = player:hud_add({
+ hud_elem_type = "image",
+ text = "hud_inv_border.png",
+ position = HUD_INVBAR_POS,
+ scale = {x=1, y=1},
+ offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
+ })
+end
+
function hud.save_hunger(player)
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
@@ -145,6 +180,7 @@ if minetest.setting_getbool("enable_damage") then
timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
+ if HUD_ENABLE_FANCY_INVBAR then update_inv(player) end
local h = tonumber(hud.hunger[player:get_player_name()])
if HUD_ENABLE_HUNGER and timer > 4 then
if h>=16 then
diff --git a/textures/hud_inv_bar.png b/textures/hud_inv_bar.png
new file mode 100644
index 0000000..de6607e
--- /dev/null
+++ b/textures/hud_inv_bar.png
Binary files differ
diff --git a/textures/hud_inv_border.png b/textures/hud_inv_border.png
index d28af85..d932c10 100644
--- a/textures/hud_inv_border.png
+++ b/textures/hud_inv_border.png
Binary files differ