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-rw-r--r--init.lua146
1 files changed, 101 insertions, 45 deletions
diff --git a/init.lua b/init.lua
index 343358c..f9ca8d2 100644
--- a/init.lua
+++ b/init.lua
@@ -100,6 +100,38 @@ local function player_exists(player)
return player ~= nil and player:is_player()
end
+local function barindex_to_pos_and_offset(index)
+ local pos, offset
+ if hb.settings.alignment_pattern == "stack_up" then
+ pos = hb.settings.pos_left
+ offset = {
+ x = hb.settings.start_offset_left.x,
+ y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
+ }
+ elseif hb.settings.alignment_pattern == "stack_down" then
+ pos = hb.settings.pos_left
+ offset = {
+ x = hb.settings.start_offset_left.x,
+ y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
+ }
+ else
+ if index % 2 == 0 then
+ pos = hb.settings.pos_left
+ offset = {
+ x = hb.settings.start_offset_left.x,
+ y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
+ }
+ else
+ pos = hb.settings.pos_right
+ offset = {
+ x = hb.settings.start_offset_right.x,
+ y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
+ }
+ end
+ end
+ return pos, offset
+end
+
-- Table which contains all players with active default HUD bars (only for internal use)
hb.players = {}
@@ -145,33 +177,9 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
local pos, offset
local index = math.floor(hb.get_hudbar_position_index(identifier))
hb.registered_slots[index] = true
- if hb.settings.alignment_pattern == "stack_up" then
- pos = hb.settings.pos_left
- offset = {
- x = hb.settings.start_offset_left.x,
- y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
- }
- elseif hb.settings.alignment_pattern == "stack_down" then
- pos = hb.settings.pos_left
- offset = {
- x = hb.settings.start_offset_left.x,
- y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
- }
- else
- if index % 2 == 0 then
- pos = hb.settings.pos_left
- offset = {
- x = hb.settings.start_offset_left.x,
- y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
- }
- else
- pos = hb.settings.pos_right
- offset = {
- x = hb.settings.start_offset_right.x,
- y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
- }
- end
- end
+
+ pos, offset = barindex_to_pos_and_offset(index)
+
if format_string == nil then
format_string = S("%s: %d/%d")
end
@@ -241,7 +249,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
bar_image = textures.icon
bar_size = {x=24, y=24}
end
- ids.bar = player:hud_add({
+ local bardef = {
hud_elem_type = "statbar",
position = pos,
text = bar_image,
@@ -250,7 +258,10 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
offset = offset,
direction = 0,
size = bar_size,
- })
+ }
+ if hudtable.identifier ~= "health" and hudtable.identifier ~= "breath" then
+ ids.bar = player:hud_add(bardef)
+ end
if hb.settings.bar_type == "progress_bar" then
ids.text = player:hud_add({
hud_elem_type = "text",
@@ -296,7 +307,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
hudtable.default_start_max = default_start_max
hb.hudbars_count= hb.hudbars_count + 1
-
+
hb.hudtables[identifier] = hudtable
end
@@ -343,7 +354,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
end
- if new_bar ~= nil then
+ if new_bar ~= nil and hudtable.hudids[name].bar ~= nil then
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
end
if new_label ~= nil then
@@ -386,7 +397,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
if value_changed or max_changed then
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
- if new_barlength ~= hudtable.hudstate[name].barlength then
+ if new_barlength ~= hudtable.hudstate[name].barlength and hudtable.hudids[name].bar ~= nil then
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
hudtable.hudstate[name].barlength = new_barlength
end
@@ -418,7 +429,9 @@ function hb.hide_hudbar(player, identifier)
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", 0)
end
- player:hud_change(hudtable.hudids[name].bar, "number", 0)
+ if hudtable.hudids[name].bar ~= nil then
+ player:hud_change(hudtable.hudids[name].bar, "number", 0)
+ end
hudtable.hudstate[name].hidden = true
end
return true
@@ -443,7 +456,9 @@ function hb.unhide_hudbar(player, identifier)
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
end
- player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
+ if hudtable.hudids[name].bar ~= nil then
+ player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
+ end
hudtable.hudstate[name].hidden = false
end
return true
@@ -465,17 +480,59 @@ end
--register built-in HUD bars
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
- hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
- hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
-end
+ local healthtextures = { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }
+ local breathtextures = { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }
-local function hide_builtin(player)
- local flags = player:hud_get_flags()
- flags.healthbar = false
- flags.breathbar = false
- player:hud_set_flags(flags)
-end
+ hb.register_hudbar("health", 0xFFFFFF, S("Health"), healthtextures, 20, 20, false)
+ hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), breathtextures, 10, 10, true)
+
+ -- Overwrite the builtin statbars for the best client prediction
+ -- FIXME: Health icons are drawn behind the modern statbar background
+ -- FIXME: Breath bar is drawn above text
+
+ local bar_health, bar_breath, size_health, size_breath
+ if hb.settings.bar_type == "progress_bar" then
+ bar_health = healthtextures.bar
+ bar_breath = breathtextures.bar
+ size_health = {x=hb.value_to_barlength(1,20)*2, y=16}
+ size_breath = {x=hb.value_to_barlength(1,20)*2, y=16}
+ elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
+ bar_health = healthtextures.icon
+ bar_breath = breathtextures.icon
+ size_health = {x=24, y=24}
+ size_breath = {x=24, y=24}
+ end
+
+ local hudtable = hb.get_hudtable("health")
+ local pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("health"))
+ local bardef = {
+ hud_elem_type = "statbar",
+ position = pos,
+ text = bar_health,
+ number = 20,
+ alignment = {x=-1,y=-1},
+ offset = offset,
+ direction = 0,
+ size = size_health,
+ }
+ minetest.hud_replace_builtin("health", bardef)
+
+ pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("breath"))
+ hudtable = hb.get_hudtable("breath")
+ bardef = {
+ hud_elem_type = "statbar",
+ position = pos,
+ text = bar_breath,
+ number = 20,
+ alignment = {x=-1,y=-1},
+ offset = offset,
+ direction = 0,
+ size = size_breath,
+ }
+ minetest.hud_replace_builtin("breath", bardef)
+
+end
local function custom_hud(player)
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
@@ -506,7 +563,7 @@ local function update_hud(player)
end
--air
local breath = player:get_breath()
-
+
if breath == 11 and hb.settings.autohide_breath == true then
hb.hide_hudbar(player, "breath")
else
@@ -529,7 +586,6 @@ minetest.register_on_respawnplayer(function(player)
end)
minetest.register_on_joinplayer(function(player)
- hide_builtin(player)
custom_hud(player)
hb.players[player:get_player_name()] = player
end)