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-rw-r--r--API.md5
-rw-r--r--init.lua8
2 files changed, 12 insertions, 1 deletions
diff --git a/API.md b/API.md
index 312be99..a53344c 100644
--- a/API.md
+++ b/API.md
@@ -170,7 +170,7 @@ Makes a previously hidden HUD bar visible again to a player.
## Reading HUD bar information
-It is also possible to read information about an active HUD bar.
+It is also possible to read information about existing HUD bars.
### `hb.get_hudbar_state(player, identifier)`
Returns the current state of the active player's HUD bar.
@@ -191,3 +191,6 @@ hold by the table is only true for the moment you called this function. The fiel
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
If the player does not exist, returns `nil` instead.
+
+### `hb.get_hudbar_identifiers()`
+Returns a table of all currently registered HUD bar identifiers.
diff --git a/init.lua b/init.lua
index 0ecbe35..885baea 100644
--- a/init.lua
+++ b/init.lua
@@ -463,6 +463,14 @@ function hb.get_hudbar_state(player, identifier)
return copy
end
+function hb.get_hudbar_identifiers()
+ local ids = {}
+ for id, _ in pairs(hb.hudtables) do
+ table.insert(ids, id)
+ end
+ return ids
+end
+
--register built-in HUD bars
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)