diff options
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 189 |
1 files changed, 3 insertions, 186 deletions
@@ -2,18 +2,11 @@ hud = {} -- HUD statbar values hud.health = {} -hud.hunger = {} hud.air = {} -hud.armor = {} -hud.hunger_out = {} -hud.armor_out = {} -- HUD item ids local health_hud = {} -local hunger_hud = {} local air_hud = {} -local armor_hud = {} -local armor_hud_bg = {} -- default settings @@ -23,12 +16,8 @@ HUD_SIZE = "" -- statbar positions HUD_HEALTH_POS = {x=0.5,y=0.9} HUD_HEALTH_OFFSET = {x=-175, y=2} -HUD_HUNGER_POS = {x=0.5,y=0.9} -HUD_HUNGER_OFFSET = {x=15, y=2} HUD_AIR_POS = {x=0.5,y=0.9} -HUD_AIR_OFFSET = {x=15,y=-15} -HUD_ARMOR_POS = {x=0.5,y=0.9} -HUD_ARMOR_OFFSET = {x=-175, y=-15} +HUD_AIR_OFFSET = {x=15,y=2} -- dirty way to check for new statbars if dump(minetest.hud_replace_builtin) ~= "nil" then @@ -36,46 +25,19 @@ if dump(minetest.hud_replace_builtin) ~= "nil" then HUD_SIZE = {x=24, y=24} HUD_HEALTH_POS = {x=0.5,y=1} HUD_HEALTH_OFFSET = {x=-262, y=-87} - HUD_HUNGER_POS = {x=0.5,y=1} - HUD_HUNGER_OFFSET = {x=15, y=-87} HUD_AIR_POS = {x=0.5,y=1} - HUD_AIR_OFFSET = {x=15,y=-110} - HUD_ARMOR_POS = {x=0.5,y=1} - HUD_ARMOR_OFFSET = {x=-262, y=-110} + HUD_AIR_OFFSET = {x=15,y=-87} end HUD_TICK = 0.1 ---Some hunger settings -hud.exhaustion = {} -- Exhaustion is experimental! -HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken -HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node -HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed -HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected -HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd - - - -HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") -if HUD_ENABLE_HUNGER == nil then - HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -end - -HUD_SHOW_ARMOR = false -if minetest.get_modpath("3d_armor") ~= nil then - HUD_SHOW_ARMOR = true -end --load custom settings local set = io.open(minetest.get_modpath("hudbars").."/hud.conf", "r") if set then dofile(minetest.get_modpath("hudbars").."/hud.conf") set:close() -else - if not HUD_ENABLE_HUNGER then - HUD_AIR_OFFSET = HUD_HUNGER_OFFSET - end end local function hide_builtin(player) @@ -93,29 +55,6 @@ local function custom_hud(player) end if minetest.setting_getbool("enable_damage") then - --hunger - if HUD_ENABLE_HUNGER then - player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HUNGER_POS, - size = HUD_SIZE, - text = "hud_hunger_bg.png", - number = 20, - alignment = {x=-1,y=-1}, - offset = HUD_HUNGER_OFFSET, - }) - local h = hud.hunger[name] - if h == nil or h > 20 then h = 20 end - hunger_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HUNGER_POS, - size = HUD_SIZE, - text = "hud_hunger_fg.png", - number = h, - alignment = {x=-1,y=-1}, - offset = HUD_HUNGER_OFFSET, - }) - end --health player:hud_add({ hud_elem_type = "statbar", @@ -147,37 +86,9 @@ local function custom_hud(player) offset = HUD_AIR_OFFSET, }) - --armor - if HUD_SHOW_ARMOR then - armor_hud_bg[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_ARMOR_POS, - size = HUD_SIZE, - text = "hud_armor_bg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_ARMOR_OFFSET, - }) - armor_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_ARMOR_POS, - size = HUD_SIZE, - text = "hud_armor_fg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_ARMOR_OFFSET, - }) - end end end ---needs to be defined for older version of 3darmor -function hud.set_armor() -end - - -if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hudbars").."/hunger.lua") end -if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hudbars").."/armor.lua") end -- update hud elemtens if value has changed local function update_hud(player) @@ -197,89 +108,23 @@ local function update_hud(player) hud.health[name] = hp player:hud_change(health_hud[name], "number", hp) end - --armor - local arm_out = tonumber(hud.armor_out[name]) - if not arm_out then arm_out = 0 end - local arm = tonumber(hud.armor[name]) - if not arm then arm = 0 end - if arm_out ~= arm then - hud.armor_out[name] = arm - player:hud_change(armor_hud[name], "number", arm) - -- hide armor bar completely when there is none - if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then - player:hud_change(armor_hud_bg[name], "number", 0) - else - player:hud_change(armor_hud_bg[name], "number", 20) - end - end - --hunger - local h_out = tonumber(hud.hunger_out[name]) - local h = tonumber(hud.hunger[name]) - if h_out ~= h then - hud.hunger_out[name] = h - -- bar should not have more than 10 icons - if h>20 then h=20 end - player:hud_change(hunger_hud[name], "number", h) - end -end - -hud.get_hunger = function(player) - local inv = player:get_inventory() - if not inv then return nil end - local hgp = inv:get_stack("hunger", 1):get_count() - if hgp == 0 then - hgp = 21 - inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp})) - else - hgp = hgp - end - return hgp-1 -end - -hud.set_hunger = function(player) - local inv = player:get_inventory() - local name = player:get_player_name() - local value = hud.hunger[name] - if not inv or not value then return nil end - if value > 30 then value = 30 end - if value < 0 then value = 0 end - - inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1})) - - return true end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local inv = player:get_inventory() - inv:set_size("hunger",1) hud.health[name] = player:get_hp() - if HUD_ENABLE_HUNGER then - hud.hunger[name] = hud.get_hunger(player) - hud.hunger_out[name] = hud.hunger[name] - hud.exhaustion[name] = 0 - end - hud.armor[name] = 0 - hud.armor_out[name] = 0 local air = player:get_breath() hud.air[name] = air minetest.after(0.5, function() hide_builtin(player) custom_hud(player) - if HUD_ENABLE_HUNGER then hud.set_hunger(player) end end) end) minetest.register_on_respawnplayer(function(player) -- reset player breath since the engine doesnt player:set_breath(11) - -- reset hunger (and save) - local name = player:get_player_name() - hud.hunger[name] = 20 - if HUD_ENABLE_HUNGER then - minetest.after(0.5, hud.set_hunger, player) - hud.exhaustion[name] = 0 - end end) local main_timer = 0 @@ -290,50 +135,22 @@ minetest.after(2.5, function() main_timer = main_timer + dtime timer = timer + dtime timer2 = timer2 + dtime - if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then + if main_timer > HUD_TICK or timer > 4 then if main_timer > HUD_TICK then main_timer = 0 end for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() -- only proceed if damage is enabled if minetest.setting_getbool("enable_damage") then - local h = tonumber(hud.hunger[name]) local hp = player:get_hp() - if HUD_ENABLE_HUNGER and timer > 4 then - -- heal player by 1 hp if not dead and saturation is > 15 (of 30) - if h > 15 and hp > 0 and hud.air[name] > 0 then - player:set_hp(hp+1) - -- or damage player by 1 hp if saturation is < 2 (of 30) - elseif h <= 1 and minetest.setting_getbool("enable_damage") then - if hp-1 >= 0 then player:set_hp(hp-1) end - end - end - -- lower saturation by 1 point after xx seconds - if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then - if h > 0 then - h = h-1 - hud.hunger[name] = h - hud.set_hunger(player) - end - end - -- update current armor level - if HUD_SHOW_ARMOR then hud.get_armor(player) end -- update all hud elements update_hud(player) - if HUD_ENABLE_HUNGER then - local controls = player:get_player_control() - -- Determine if the player is walking - if controls.up or controls.down or controls.left or controls.right then - hud.handle_node_actions(nil, nil, player) - end - end end end end if timer > 4 then timer = 0 end - if timer2 > HUD_HUNGER_TICK then timer2 = 0 end end) end) |