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-rw-r--r--init.lua189
1 files changed, 3 insertions, 186 deletions
diff --git a/init.lua b/init.lua
index 09c307f..e91f1fb 100644
--- a/init.lua
+++ b/init.lua
@@ -2,18 +2,11 @@ hud = {}
-- HUD statbar values
hud.health = {}
-hud.hunger = {}
hud.air = {}
-hud.armor = {}
-hud.hunger_out = {}
-hud.armor_out = {}
-- HUD item ids
local health_hud = {}
-local hunger_hud = {}
local air_hud = {}
-local armor_hud = {}
-local armor_hud_bg = {}
-- default settings
@@ -23,12 +16,8 @@ HUD_SIZE = ""
-- statbar positions
HUD_HEALTH_POS = {x=0.5,y=0.9}
HUD_HEALTH_OFFSET = {x=-175, y=2}
-HUD_HUNGER_POS = {x=0.5,y=0.9}
-HUD_HUNGER_OFFSET = {x=15, y=2}
HUD_AIR_POS = {x=0.5,y=0.9}
-HUD_AIR_OFFSET = {x=15,y=-15}
-HUD_ARMOR_POS = {x=0.5,y=0.9}
-HUD_ARMOR_OFFSET = {x=-175, y=-15}
+HUD_AIR_OFFSET = {x=15,y=2}
-- dirty way to check for new statbars
if dump(minetest.hud_replace_builtin) ~= "nil" then
@@ -36,46 +25,19 @@ if dump(minetest.hud_replace_builtin) ~= "nil" then
HUD_SIZE = {x=24, y=24}
HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-262, y=-87}
- HUD_HUNGER_POS = {x=0.5,y=1}
- HUD_HUNGER_OFFSET = {x=15, y=-87}
HUD_AIR_POS = {x=0.5,y=1}
- HUD_AIR_OFFSET = {x=15,y=-110}
- HUD_ARMOR_POS = {x=0.5,y=1}
- HUD_ARMOR_OFFSET = {x=-262, y=-110}
+ HUD_AIR_OFFSET = {x=15,y=-87}
end
HUD_TICK = 0.1
---Some hunger settings
-hud.exhaustion = {} -- Exhaustion is experimental!
-HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
-HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
-HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
-HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
-HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
-
-
-
-HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
-if HUD_ENABLE_HUNGER == nil then
- HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
-end
-
-HUD_SHOW_ARMOR = false
-if minetest.get_modpath("3d_armor") ~= nil then
- HUD_SHOW_ARMOR = true
-end
--load custom settings
local set = io.open(minetest.get_modpath("hudbars").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hudbars").."/hud.conf")
set:close()
-else
- if not HUD_ENABLE_HUNGER then
- HUD_AIR_OFFSET = HUD_HUNGER_OFFSET
- end
end
local function hide_builtin(player)
@@ -93,29 +55,6 @@ local function custom_hud(player)
end
if minetest.setting_getbool("enable_damage") then
- --hunger
- if HUD_ENABLE_HUNGER then
- player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HUNGER_POS,
- size = HUD_SIZE,
- text = "hud_hunger_bg.png",
- number = 20,
- alignment = {x=-1,y=-1},
- offset = HUD_HUNGER_OFFSET,
- })
- local h = hud.hunger[name]
- if h == nil or h > 20 then h = 20 end
- hunger_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_HUNGER_POS,
- size = HUD_SIZE,
- text = "hud_hunger_fg.png",
- number = h,
- alignment = {x=-1,y=-1},
- offset = HUD_HUNGER_OFFSET,
- })
- end
--health
player:hud_add({
hud_elem_type = "statbar",
@@ -147,37 +86,9 @@ local function custom_hud(player)
offset = HUD_AIR_OFFSET,
})
- --armor
- if HUD_SHOW_ARMOR then
- armor_hud_bg[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_ARMOR_POS,
- size = HUD_SIZE,
- text = "hud_armor_bg.png",
- number = 0,
- alignment = {x=-1,y=-1},
- offset = HUD_ARMOR_OFFSET,
- })
- armor_hud[name] = player:hud_add({
- hud_elem_type = "statbar",
- position = HUD_ARMOR_POS,
- size = HUD_SIZE,
- text = "hud_armor_fg.png",
- number = 0,
- alignment = {x=-1,y=-1},
- offset = HUD_ARMOR_OFFSET,
- })
- end
end
end
---needs to be defined for older version of 3darmor
-function hud.set_armor()
-end
-
-
-if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hudbars").."/hunger.lua") end
-if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hudbars").."/armor.lua") end
-- update hud elemtens if value has changed
local function update_hud(player)
@@ -197,89 +108,23 @@ local function update_hud(player)
hud.health[name] = hp
player:hud_change(health_hud[name], "number", hp)
end
- --armor
- local arm_out = tonumber(hud.armor_out[name])
- if not arm_out then arm_out = 0 end
- local arm = tonumber(hud.armor[name])
- if not arm then arm = 0 end
- if arm_out ~= arm then
- hud.armor_out[name] = arm
- player:hud_change(armor_hud[name], "number", arm)
- -- hide armor bar completely when there is none
- if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
- player:hud_change(armor_hud_bg[name], "number", 0)
- else
- player:hud_change(armor_hud_bg[name], "number", 20)
- end
- end
- --hunger
- local h_out = tonumber(hud.hunger_out[name])
- local h = tonumber(hud.hunger[name])
- if h_out ~= h then
- hud.hunger_out[name] = h
- -- bar should not have more than 10 icons
- if h>20 then h=20 end
- player:hud_change(hunger_hud[name], "number", h)
- end
-end
-
-hud.get_hunger = function(player)
- local inv = player:get_inventory()
- if not inv then return nil end
- local hgp = inv:get_stack("hunger", 1):get_count()
- if hgp == 0 then
- hgp = 21
- inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
- else
- hgp = hgp
- end
- return hgp-1
-end
-
-hud.set_hunger = function(player)
- local inv = player:get_inventory()
- local name = player:get_player_name()
- local value = hud.hunger[name]
- if not inv or not value then return nil end
- if value > 30 then value = 30 end
- if value < 0 then value = 0 end
-
- inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
-
- return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
- inv:set_size("hunger",1)
hud.health[name] = player:get_hp()
- if HUD_ENABLE_HUNGER then
- hud.hunger[name] = hud.get_hunger(player)
- hud.hunger_out[name] = hud.hunger[name]
- hud.exhaustion[name] = 0
- end
- hud.armor[name] = 0
- hud.armor_out[name] = 0
local air = player:get_breath()
hud.air[name] = air
minetest.after(0.5, function()
hide_builtin(player)
custom_hud(player)
- if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
end)
end)
minetest.register_on_respawnplayer(function(player)
-- reset player breath since the engine doesnt
player:set_breath(11)
- -- reset hunger (and save)
- local name = player:get_player_name()
- hud.hunger[name] = 20
- if HUD_ENABLE_HUNGER then
- minetest.after(0.5, hud.set_hunger, player)
- hud.exhaustion[name] = 0
- end
end)
local main_timer = 0
@@ -290,50 +135,22 @@ minetest.after(2.5, function()
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
- if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
+ if main_timer > HUD_TICK or timer > 4 then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
- local h = tonumber(hud.hunger[name])
local hp = player:get_hp()
- if HUD_ENABLE_HUNGER and timer > 4 then
- -- heal player by 1 hp if not dead and saturation is > 15 (of 30)
- if h > 15 and hp > 0 and hud.air[name] > 0 then
- player:set_hp(hp+1)
- -- or damage player by 1 hp if saturation is < 2 (of 30)
- elseif h <= 1 and minetest.setting_getbool("enable_damage") then
- if hp-1 >= 0 then player:set_hp(hp-1) end
- end
- end
- -- lower saturation by 1 point after xx seconds
- if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
- if h > 0 then
- h = h-1
- hud.hunger[name] = h
- hud.set_hunger(player)
- end
- end
- -- update current armor level
- if HUD_SHOW_ARMOR then hud.get_armor(player) end
-- update all hud elements
update_hud(player)
- if HUD_ENABLE_HUNGER then
- local controls = player:get_player_control()
- -- Determine if the player is walking
- if controls.up or controls.down or controls.left or controls.right then
- hud.handle_node_actions(nil, nil, player)
- end
- end
end
end
end
if timer > 4 then timer = 0 end
- if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)
end)