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-rw-r--r--init.lua10
1 files changed, 9 insertions, 1 deletions
diff --git a/init.lua b/init.lua
index f42347a..359e022 100644
--- a/init.lua
+++ b/init.lua
@@ -19,6 +19,9 @@ hb.settings.start_offset_right = { x = 15, y = -70 }
hb.settings.vmargin = 24
hb.settings.tick = 0.1
+-- Table which contains all players with active default HUD bars (only for internal use)
+hb.players = {}
+
function hb.value_to_barlength(value, max)
if max == 0 then
return 0
@@ -311,9 +314,14 @@ minetest.register_on_joinplayer(function(player)
minetest.after(0.5, function()
hide_builtin(player)
custom_hud(player)
+ hb.players[player:get_player_name()] = player
end)
end)
+minetest.register_on_leaveplayer(function(player)
+ hb.players[player:get_player_name()] = nil
+end)
+
local main_timer = 0
local timer = 0
local timer2 = 0
@@ -324,7 +332,7 @@ minetest.after(2.5, function()
timer2 = timer2 + dtime
if main_timer > hb.settings.tick or timer > 4 then
if main_timer > hb.settings.tick then main_timer = 0 end
- for _,player in ipairs(minetest.get_connected_players()) do
+ for playername, player in pairs(hb.players) do
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
-- update all hud elements