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<title>minetest_playereffects/textures, branch origin/HEAD</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<id>http://git.linux-forks.de/minetest_playereffects/atom?h=origin%2FHEAD</id>
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<updated>2014-07-14T15:28:51+00:00</updated>
<entry>
<title>Add effect metadata</title>
<updated>2014-07-14T15:28:51+00:00</updated>
<author>
<name>Wuzzy</name>
<email>almikes@aol.com</email>
</author>
<published>2014-07-14T15:28:51+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/minetest_playereffects/commit/?id=21f053270f0015438e28b347a87ba9a151c59aff'/>
<id>urn:sha1:21f053270f0015438e28b347a87ba9a151c59aff</id>
<content type='text'>
Effect metadata is a means to store additional user-defined data for the effect,
which can be reused when the cancel function of the effect is called.
This commit also adds a new example (blind) to demonstrate usage of that.
</content>
</entry>
<entry>
<title>Add support for HUD icons; improve HUD alignment</title>
<updated>2014-07-07T07:38:55+00:00</updated>
<author>
<name>Wuzzy</name>
<email>almikes@aol.com</email>
</author>
<published>2014-07-07T07:38:55+00:00</published>
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<id>urn:sha1:bbc90ad630c1de6296ada58777a7b28e9836ac3b</id>
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