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author | Wuzzy <almikes@aol.com> | 2014-07-06 20:22:27 +0200 |
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committer | Wuzzy <almikes@aol.com> | 2014-07-06 20:22:27 +0200 |
commit | 8309b61769a09eeed1f81681c22845c4a959b094 (patch) | |
tree | e9dd8e17406606bc507c9438057ffe225dbcd0d1 | |
parent | c796ef78768d44709e13b60dedd361c44ff41208 (diff) |
Remove playereffects.hudids
-rw-r--r-- | init.lua | 6 |
1 files changed, 0 insertions, 6 deletions
@@ -15,11 +15,6 @@ playereffects.effects = {} Effects become inactive if a player leaves an become active again if they join again. ]] playereffects.inactive_effects = {} ---[[ table (indexed by player names) containing tables containing the active HUD IDs for players - Example: { ["Player 1"] = {1,2,3}, ["Player 2"] = {2}, ["Player 3"] = {} } -]] -playereffects.hudids = {} - -- Variable for counting the effect_id playereffects.last_effect_id = 0 @@ -155,7 +150,6 @@ minetest.register_on_leaveplayer(function(player) local effects = playereffects.get_player_effects(playername) playereffects.hud_clear(player) - playereffects.hudids[playername] = nil if(playereffects.inactive_effects[playername] == nil) then playereffects.inactive_effects[playername] = {} |