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authorWuzzy <almikes@aol.com>2014-07-15 17:20:02 +0200
committerWuzzy <almikes@aol.com>2014-07-15 17:20:02 +0200
commit86ed00c7c8e5f30d354dcc92ffc69b47fbf2a949 (patch)
tree01e2f72ab99dcd7b7e619e2573a9e99eefb52d13
parentafeb8dc3d85900ac9910db0d7106157b12b0a636 (diff)
Add a known bug to the README file
-rw-r--r--README.md4
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diff --git a/README.md b/README.md
index 1e42efe..52e662d 100644
--- a/README.md
+++ b/README.md
@@ -39,6 +39,10 @@ A status effect is an effect for a player which changes some property of the pla
The framework aims to provide means to define effect types and to apply and cancel effects to players. The framework aims to be a stable foundation stone. This means it needs a lot of testing.
+## Known bugs
+### Effect timers don’t stop when game gets paused
+When you paused the game in singleplayer mode, the effect timers just continue as if nothing happened. Of course, all effect timers should be stopped while the game is paused, like everything else. Apparently this bug cannot be fixed with the current Lua API.
+
## API documentation
### Data types
#### Effect type (`effect_type`)