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authorWuzzy <almikes@aol.com>2014-07-14 17:55:48 +0200
committerWuzzy <almikes@aol.com>2014-07-14 17:55:48 +0200
commit15daa210c496232caa110e32bfb61bfb54e13183 (patch)
tree964cd3c395d5154fe72e216350e04527983ab627
parent21f053270f0015438e28b347a87ba9a151c59aff (diff)
Add effect failure
The apply function of effects can return false, in that case, the effect is not applied
-rw-r--r--examples.lua26
-rw-r--r--init.lua12
2 files changed, 35 insertions, 3 deletions
diff --git a/examples.lua b/examples.lua
index ce3fbcd..ba798f7 100644
--- a/examples.lua
+++ b/examples.lua
@@ -1,4 +1,13 @@
----- EXAMPLE EFFECT TYPES -----
+--[[ Null effect. The apply function always returns false, which means applying the
+effect will never succeed ]]
+playereffects.register_effect_type("null", "No effect", nil, {},
+ function()
+ return false
+ end
+)
+
+
-- Makes the player screen black for 5 seconds (very experimental!)
playereffects.register_effect_type("blind", "Blind", nil, {},
function(player)
@@ -8,7 +17,12 @@ playereffects.register_effect_type("blind", "Blind", nil, {},
scale = { x=-100, y=-100 },
text = "playereffects_example_black.png",
})
- return { hudid = hudid }
+ if(hudid ~= nil) then
+ return { hudid = hudid }
+ else
+ minetest.log("error", "[playereffects] [examples] The effect \"Blind\" could not be applied. The call to hud_add(...) failed.")
+ return false
+ end
end,
function(effect)
local player = minetest.get_player_by_name(effect.playername)
@@ -91,6 +105,16 @@ playereffects.register_effect_type("stress", "Stress Test Effect", nil, {},
------ Chat commands for the example effects ------
+-- Null effect (never succeeds)
+minetest.register_chatcommand("null", {
+ params = "",
+ description = "Does nothing.",
+ privs = {},
+ func = function(name, param)
+ playereffects.apply_effect_type("null", 5, minetest.get_player_by_name(name))
+ end,
+})
+
minetest.register_chatcommand("blind", {
params = "",
description = "Makes your screen black for a short time.",
diff --git a/init.lua b/init.lua
index a7b7b88..0b6b0eb 100644
--- a/init.lua
+++ b/init.lua
@@ -69,7 +69,17 @@ end
function playereffects.apply_effect_type(effect_type_id, duration, player)
local start_time = os.time()
+ local status = playereffects.effect_types[effect_type_id].apply(player)
local playername = player:get_player_name()
+ local metadata
+
+ if(status == false) then
+ minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
+ return
+ else
+ metadata = status
+ end
+
local groups = playereffects.effect_types[effect_type_id].groups
for k,v in pairs(groups) do
playereffects.cancel_effect_group(v, playername)
@@ -105,8 +115,6 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
hudids = {text_id=nil, icon_id=nil}
end
- local metadata = playereffects.effect_types[effect_type_id].apply(player)
-
local effect = {
playername = playername,
effect_id = effect_id,