diff options
author | Wuzzy <almikes@aol.com> | 2014-07-15 00:50:31 +0200 |
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committer | Wuzzy <almikes@aol.com> | 2014-07-15 00:50:31 +0200 |
commit | 418cf9f365037afb6b9f88e8118098fda33fe9d6 (patch) | |
tree | 42756e0b34b05b305d34b83bb2842f2a7e94e665 | |
parent | c400ac1ed9fd6d5dfa9f498a093270de03e01c9e (diff) |
Recolor HUD text for effects you keep on death
The color is a light purple.
-rw-r--r-- | init.lua | 8 |
1 files changed, 7 insertions, 1 deletions
@@ -369,6 +369,12 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left) local text_id, icon_id local effect_type = playereffects.effect_types[effect_type_id] if(playereffects.use_hud == true and effect_type.hidden == false) then + local color + if(playereffects.effect_types[effect_type_id].cancel_on_death == true) then + color = 0xFFFFFF + else + color = 0xF0BAFF + end text_id = player:hud_add({ hud_elem_type = "text", position = { x = 1, y = 0.3 }, @@ -377,7 +383,7 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left) scale = { x = 170, y = 20}, alignment = { x = -1, y = 0 }, direction = 1, - number = 0xFFFFFF, + number = color, offset = { x = -5, y = pos*20 } }) if(playereffects.effect_types[effect_type_id].icon ~= nil) then |