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authorWuzzy <almikes@aol.com>2014-07-14 17:28:51 +0200
committerWuzzy <almikes@aol.com>2014-07-14 17:28:51 +0200
commit21f053270f0015438e28b347a87ba9a151c59aff (patch)
tree3dd7f777d06c6c3c4ef08a6c4485825c26ac84fb /init.lua
parenta91e4c79ce2db34f8bfcfd0717b02b54e10b9363 (diff)
Add effect metadata
Effect metadata is a means to store additional user-defined data for the effect, which can be reused when the cancel function of the effect is called. This commit also adds a new example (blind) to demonstrate usage of that.
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua9
1 files changed, 6 insertions, 3 deletions
diff --git a/init.lua b/init.lua
index 421098b..a7b7b88 100644
--- a/init.lua
+++ b/init.lua
@@ -105,6 +105,8 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
hudids = {text_id=nil, icon_id=nil}
end
+ local metadata = playereffects.effect_types[effect_type_id].apply(player)
+
local effect = {
playername = playername,
effect_id = effect_id,
@@ -113,11 +115,11 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
time_left = duration,
hudids = hudids,
hudpos = free_hudpos,
- }
+ metadata = metadata,
+ }
playereffects.effects[effect_id] = effect
-
- playereffects.effect_types[effect_type_id].apply(player)
+
minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.."!")
minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
end
@@ -202,6 +204,7 @@ function playereffects.save_to_file()
time_left = new_duration,
start_time = effect.start_time,
playername = effect.playername,
+ metadata = effect.metadata
}
if(inactive_effects[effect.playername] == nil) then
inactive_effects[effect.playername] = {}