diff options
| -rw-r--r-- | examples.lua | 8 | ||||
| -rw-r--r-- | init.lua | 44 | ||||
| -rw-r--r-- | textures/playereffects_example_fly.png | bin | 0 -> 140 bytes | |||
| -rw-r--r-- | textures/playereffects_example_highjump.png | bin | 0 -> 120 bytes | 
4 files changed, 35 insertions, 17 deletions
| diff --git a/examples.lua b/examples.lua index df438ee..d7736a0 100644 --- a/examples.lua +++ b/examples.lua @@ -1,6 +1,6 @@  ----- EXAMPLE EFFECT TYPES ----- -playereffects.register_effect_type("high_speed", "high speed", {"speed"},  +playereffects.register_effect_type("high_speed", "High speed", nil, {"speed"},   	function(player)  		player:set_physics_override(4,nil,nil)  	end, @@ -10,7 +10,7 @@ playereffects.register_effect_type("high_speed", "high speed", {"speed"},  		player:set_physics_override(1,nil,nil)  	end  ) -playereffects.register_effect_type("low_speed", "low speed", {"speed"},  +playereffects.register_effect_type("low_speed", "Low speed", nil, {"speed"},   	function(player)  		player:set_physics_override(0.25,nil,nil)  	end, @@ -20,7 +20,7 @@ playereffects.register_effect_type("low_speed", "low speed", {"speed"},  		player:set_physics_override(1,nil,nil)  	end  ) -playereffects.register_effect_type("highjump", "greater jump height", {"jump"}, +playereffects.register_effect_type("highjump", "Greater jump height", "playereffects_example_highjump.png", {"jump"},  	function(player)  		player:set_physics_override(nil,2,nil)  	end, @@ -29,7 +29,7 @@ playereffects.register_effect_type("highjump", "greater jump height", {"jump"},  		player:set_physics_override(nil,1,nil)  	end  ) -playereffects.register_effect_type("fly", "fly mode available", {"fly"}, +playereffects.register_effect_type("fly", "Fly mode available", "playereffects_example_fly.png", {"fly"},  	function(player)  		local playername = player:get_player_name()  		local privs = minetest.get_player_privs(playername) @@ -45,11 +45,12 @@ function playereffects.next_effect_id()  end  --[=[ API functions ]=] -function playereffects.register_effect_type(name, description, groups, apply, cancel) +function playereffects.register_effect_type(name, description, icon, groups, apply, cancel)  	effect_type = {}  	effect_type.description = description  	effect_type.apply = apply  	effect_type.groups = groups +	effect_type.icon = icon  	if cancel ~= nil then  		effect_type.cancel = cancel  	else @@ -89,7 +90,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)  	else  		free_hudpos = biggest_hudpos + 1  	end -	local hudid = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration) +	local hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)  	local effect = {  			playername = playername,  @@ -97,7 +98,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)  			effect_type_id = effect_type_id,  			start_time = start_time,  			time_left = duration, -			hudid = hudid, +			hudids = hudids,  			hudpos = free_hudpos,  			} @@ -133,7 +134,10 @@ function playereffects.cancel_effect(effect_id)  	local effect = playereffects.effects[effect_id]  	if(effect ~= nil) then  		local player = minetest.get_player_by_name(effect.playername) -		player:hud_remove(effect.hudid) +		player:hud_remove(effect.hudids.text_id) +		if(effect.hudids.icon_id~=nil) then +			player:hud_remove(effect.hudids.icon_id) +		end  		playereffects.effect_types[effect.effect_type_id].cancel(effect)  		playereffects.effects[effect_id] = nil  		minetest.log("action", "Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!") @@ -248,7 +252,7 @@ function playereffects.hud_update(player)  		local effect = effects[e]  		local description = playereffects.effect_types[effect.effect_type_id].description  		local time_left = os.difftime(effect.start_time + effect.time_left, now) -		player:hud_change(effect.hudid, "text", description .. " ("..tostring(time_left).." s)") +		player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")  	end  end @@ -257,26 +261,40 @@ function playereffects.hud_clear(player)  	local effects = playereffects.get_player_effects(playername)  	if(effects ~= nil) then  		for e=1,#effects do -			player:hud_remove(effects[e].hudid) +			player:hud_remove(effects[e].hudids.text_id) +			if(effects[e].hudids.icon_id ~= nil) then +				player:hud_remove(effects[e].hudids.icon_id) +			end  		end  	end  end  function playereffects.hud_effect(effect_type_id, player, pos, time_left) -	local id -	id = player:hud_add({ +	local text_id, icon_id +	text_id = player:hud_add({  		hud_elem_type = "text",  		position = { x = 1, y = 0.3 },  		name = "effect_"..effect_type_id,  		text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)", -		scale = { x = 120, y = 20}, -		alignment = 1, +		scale = { x = 170, y = 20}, +		alignment = { x = -1, y = 0 },  		direction = 1,  		number = 0xFFFFFF, -		offset = { x = -120, y = pos*20 }  +		offset = { x = -5, y = pos*20 }   	}) -	local playername = player:get_player_name() -	return id +	if(playereffects.effect_types[effect_type_id].icon ~= nil) then +		icon_id = player:hud_add({ +			hud_elem_type = "image", +			scale = { x = 1, y = 1 }, +			position = { x = 1, y = 0.3 }, +			name = "effect_icon_"..effect_type_id, +			text = playereffects.effect_types[effect_type_id].icon, +			alignment = { x = -1, y=0 }, +			direction = 0, +			offset = { x = -186, y = pos*20 }, +		}) +	end	 +	return { text_id = text_id, icon_id = icon_id }  end diff --git a/textures/playereffects_example_fly.png b/textures/playereffects_example_fly.pngBinary files differ new file mode 100644 index 0000000..9aad9cc --- /dev/null +++ b/textures/playereffects_example_fly.png diff --git a/textures/playereffects_example_highjump.png b/textures/playereffects_example_highjump.pngBinary files differ new file mode 100644 index 0000000..27dc5aa --- /dev/null +++ b/textures/playereffects_example_highjump.png | 
