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-rw-r--r--init.lua88
1 files changed, 50 insertions, 38 deletions
diff --git a/init.lua b/init.lua
index af715ce..cad14d6 100644
--- a/init.lua
+++ b/init.lua
@@ -18,6 +18,9 @@ playereffects.inactive_effects = {}
-- Variable for counting the effect_id
playereffects.last_effect_id = 0
+--[=[ Include settings ]=]
+dofile(minetest.get_modpath("playereffects").."/settings.lua")
+
--[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
do
local filepath = minetest.get_worldpath().."/playereffects.mt"
@@ -270,28 +273,32 @@ end)
--[=[ HUD ]=]
function playereffects.hud_update(player)
- local now = os.time()
- local effects = playereffects.get_player_effects(player:get_player_name())
- for e=1,#effects do
- local effect = effects[e]
- if(effect.hudids.text_id ~= nil) then
- local description = playereffects.effect_types[effect.effect_type_id].description
- local time_left = os.difftime(effect.start_time + effect.time_left, now)
- player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
+ if(playereffects.use_hud == true) then
+ local now = os.time()
+ local effects = playereffects.get_player_effects(player:get_player_name())
+ for e=1,#effects do
+ local effect = effects[e]
+ if(effect.hudids.text_id ~= nil) then
+ local description = playereffects.effect_types[effect.effect_type_id].description
+ local time_left = os.difftime(effect.start_time + effect.time_left, now)
+ player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
+ end
end
end
end
function playereffects.hud_clear(player)
- local playername = player:get_player_name()
- local effects = playereffects.get_player_effects(playername)
- if(effects ~= nil) then
- for e=1,#effects do
- if(effects[e].hudids.text_id ~= nil) then
- player:hud_remove(effects[e].hudids.text_id)
- end
- if(effects[e].hudids.icon_id ~= nil) then
- player:hud_remove(effects[e].hudids.icon_id)
+ if(playereffects.use_hud == true) then
+ local playername = player:get_player_name()
+ local effects = playereffects.get_player_effects(playername)
+ if(effects ~= nil) then
+ for e=1,#effects do
+ if(effects[e].hudids.text_id ~= nil) then
+ player:hud_remove(effects[e].hudids.text_id)
+ end
+ if(effects[e].hudids.icon_id ~= nil) then
+ player:hud_remove(effects[e].hudids.icon_id)
+ end
end
end
end
@@ -299,29 +306,34 @@ end
function playereffects.hud_effect(effect_type_id, player, pos, time_left)
local text_id, icon_id
- text_id = player:hud_add({
- hud_elem_type = "text",
- position = { x = 1, y = 0.3 },
- name = "effect_"..effect_type_id,
- text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
- scale = { x = 170, y = 20},
- alignment = { x = -1, y = 0 },
- direction = 1,
- number = 0xFFFFFF,
- offset = { x = -5, y = pos*20 }
- })
- if(playereffects.effect_types[effect_type_id].icon ~= nil) then
- icon_id = player:hud_add({
- hud_elem_type = "image",
- scale = { x = 1, y = 1 },
+ if(playereffects.use_hud == true) then
+ text_id = player:hud_add({
+ hud_elem_type = "text",
position = { x = 1, y = 0.3 },
- name = "effect_icon_"..effect_type_id,
- text = playereffects.effect_types[effect_type_id].icon,
- alignment = { x = -1, y=0 },
- direction = 0,
- offset = { x = -186, y = pos*20 },
+ name = "effect_"..effect_type_id,
+ text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
+ scale = { x = 170, y = 20},
+ alignment = { x = -1, y = 0 },
+ direction = 1,
+ number = 0xFFFFFF,
+ offset = { x = -5, y = pos*20 }
})
- end
+ if(playereffects.effect_types[effect_type_id].icon ~= nil) then
+ icon_id = player:hud_add({
+ hud_elem_type = "image",
+ scale = { x = 1, y = 1 },
+ position = { x = 1, y = 0.3 },
+ name = "effect_icon_"..effect_type_id,
+ text = playereffects.effect_types[effect_type_id].icon,
+ alignment = { x = -1, y=0 },
+ direction = 0,
+ offset = { x = -186, y = pos*20 },
+ })
+ end
+ else
+ text_id = nil
+ icon_id = nil
+ end
return { text_id = text_id, icon_id = icon_id }
end