Age | Commit message (Collapse) | Author | |
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2014-07-15 | Add cancel_on_death parameter for effect types. | Wuzzy | |
This optional parameter controls wheather the effect shall be cancelled when the player dies. By default, this is true. | |||
2014-07-14 | Show effect ID for the examples, on success | Wuzzy | |
2014-07-14 | Add “cancelall” example (cancels user’s effects) | Wuzzy | |
2014-07-14 | Add effect failure | Wuzzy | |
The apply function of effects can return false, in that case, the effect is not applied | |||
2014-07-14 | Add effect metadata | Wuzzy | |
Effect metadata is a means to store additional user-defined data for the effect, which can be reused when the cancel function of the effect is called. This commit also adds a new example (blind) to demonstrate usage of that. | |||
2014-07-13 | Add support for hidden effects | Wuzzy | |
Hidden effects are effects which are not exposed to the player’s HUD. | |||
2014-07-13 | Add comments to examples.lua | Wuzzy | |
2014-07-07 | Add stresstest example use globalstep less often | Wuzzy | |
2014-07-07 | Add support for HUD icons; improve HUD alignment | Wuzzy | |
2014-07-06 | Move examples to its own file; it is not loaded | Wuzzy | |