From dcc930c499b9a076e745fccade0d836e43bcac75 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 17 Jul 2014 17:06:06 +0200 Subject: Rewrite the way HUD IDs are handled --- README.md | 2 -- 1 file changed, 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 924f601..4d6a575 100644 --- a/README.md +++ b/README.md @@ -83,8 +83,6 @@ Internally, Player Effects also uses these fields: * `start_time`: The operating system time (from `os.time()`) of when the effect has been started. * `time_left`: The number of seconds left before the effect runs out. This number is only set when the effect starts or the effect is unfrozen because i.e. a player re-joins. You can’t use this field to blindly get the remaining time of the effect. -* `hudids`: A table of HUD IDs which belong to this effect. The fields are: `icon_id` for the HUD ID of the icon and `text_id` for the HUD ID of the description text. -* `hudpos`: The Y offset factor of the effect text and the icon. You should normally not need to care about these internally used fields. -- cgit v1.2.3