From 21f053270f0015438e28b347a87ba9a151c59aff Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 14 Jul 2014 17:28:51 +0200 Subject: Add effect metadata Effect metadata is a means to store additional user-defined data for the effect, which can be reused when the cancel function of the effect is called. This commit also adds a new example (blind) to demonstrate usage of that. --- examples.lua | 25 ++++++++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) (limited to 'examples.lua') diff --git a/examples.lua b/examples.lua index 69950fe..ce3fbcd 100644 --- a/examples.lua +++ b/examples.lua @@ -1,4 +1,20 @@ ----- EXAMPLE EFFECT TYPES ----- +-- Makes the player screen black for 5 seconds (very experimental!) +playereffects.register_effect_type("blind", "Blind", nil, {}, + function(player) + local hudid = player:hud_add({ + hud_elem_type = "image", + position = { x=0.5, y=0.5 }, + scale = { x=-100, y=-100 }, + text = "playereffects_example_black.png", + }) + return { hudid = hudid } + end, + function(effect) + local player = minetest.get_player_by_name(effect.playername) + player:hud_remove(effect.metadata.hudid) + end +) -- Makes the user faster playereffects.register_effect_type("high_speed", "High speed", nil, {"speed"}, @@ -75,7 +91,14 @@ playereffects.register_effect_type("stress", "Stress Test Effect", nil, {}, ------ Chat commands for the example effects ------ - +minetest.register_chatcommand("blind", { + params = "", + description = "Makes your screen black for a short time.", + privs = {}, + func = function(name, param) + playereffects.apply_effect_type("blind", 5, minetest.get_player_by_name(name)) + end, +}) minetest.register_chatcommand("fast", { params = "", description = "Makes you fast for a short time.", -- cgit v1.2.3