From 85fbd146b145af79d5e197957caa5308f4101d66 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 13 Jul 2014 22:07:04 +0200 Subject: Add support for hidden effects MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Hidden effects are effects which are not exposed to the player’s HUD. --- init.lua | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'init.lua') diff --git a/init.lua b/init.lua index cad14d6..992b62d 100644 --- a/init.lua +++ b/init.lua @@ -48,7 +48,7 @@ function playereffects.next_effect_id() end --[=[ API functions ]=] -function playereffects.register_effect_type(name, description, icon, groups, apply, cancel) +function playereffects.register_effect_type(name, description, icon, groups, apply, cancel, hidden) effect_type = {} effect_type.description = description effect_type.apply = apply @@ -59,6 +59,11 @@ function playereffects.register_effect_type(name, description, icon, groups, app else effect_type.cancel = function() end end + if hidden ~= nil then + effect_type.hidden = hidden + else + effect_type.hidden = false + end playereffects.effect_types[name] = effect_type minetest.log("action", "Effect type "..name.." registered!") end @@ -306,7 +311,8 @@ end function playereffects.hud_effect(effect_type_id, player, pos, time_left) local text_id, icon_id - if(playereffects.use_hud == true) then + local effect_type = playereffects.effect_types[effect_type_id] + if(playereffects.use_hud == true and effect_type.hidden == false) then text_id = player:hud_add({ hud_elem_type = "text", position = { x = 1, y = 0.3 }, -- cgit v1.2.3