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----- EXAMPLE EFFECT TYPES -----
playereffects.register_effect_type("high_speed", "high speed", {"speed"},
function(player)
player:set_physics_override(4,nil,nil)
end,
function(effect)
local player = minetest.get_player_by_name(effect.playername)
player:set_physics_override(1,nil,nil)
end
)
playereffects.register_effect_type("low_speed", "low speed", {"speed"},
function(player)
player:set_physics_override(0.25,nil,nil)
end,
function(effect)
local player = minetest.get_player_by_name(effect.playername)
player:set_physics_override(1,nil,nil)
end
)
playereffects.register_effect_type("highjump", "greater jump height", {"jump"},
function(player)
player:set_physics_override(nil,2,nil)
end,
function(effect)
local player = minetest.get_player_by_name(effect.playername)
player:set_physics_override(nil,1,nil)
end
)
playereffects.register_effect_type("fly", "fly mode available", {"fly"},
function(player)
local playername = player:get_player_name()
local privs = minetest.get_player_privs(playername)
privs.fly = true
minetest.set_player_privs(playername, privs)
end,
function(effect)
local privs = minetest.get_player_privs(effect.playername)
privs.fly = nil
minetest.set_player_privs(effect.playername, privs)
end
)
minetest.register_chatcommand("fast", {
params = "",
description = "Makes you fast for a short time.",
privs = {},
func = function(name, param)
playereffects.apply_effect_type("high_speed", 10, minetest.get_player_by_name(name))
end,
})
minetest.register_chatcommand("slow", {
params = "",
description = "Makes you slow for a long time.",
privs = {},
func = function(name, param)
playereffects.apply_effect_type("low_speed", 120, minetest.get_player_by_name(name))
end,
})
minetest.register_chatcommand("highjump", {
params = "",
description = "Makes you jump higher for a short time.",
privs = {},
func = function(name, param)
playereffects.apply_effect_type("highjump", 20, minetest.get_player_by_name(name))
end,
})
minetest.register_chatcommand("fly", {
params = "",
description = "Grants you the fly privilege for a short time.",
privs = {},
func = function(name, param)
playereffects.apply_effect_type("fly", 20, minetest.get_player_by_name(name))
end,
})
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