From 3776506b2fe33920a3f33d8f4441ccc2b6a6a2ab Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sat, 29 Oct 2016 16:45:47 +0100 Subject: using mobs:spawn functions to spawn animals --- rat.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'rat.lua') diff --git a/rat.lua b/rat.lua index 9f4e1ef..8322cb2 100644 --- a/rat.lua +++ b/rat.lua @@ -57,8 +57,6 @@ mobs:register_mob("mobs_animal:rat", { ]] }) ---mobs:register_spawn("mobs_animal:rat", {"default:stone"}, 20, 5, 15000, 2, 0) - local function rat_spawn(self, pos) print (self:get_luaentity().name, pos.x, pos.y, pos.z) end @@ -66,6 +64,8 @@ end mobs:spawn({ name = "mobs_animal:rat", nodes = {"default:stone"}, + min_light = 3, + active_object_count = 2, max_height = 0, -- on_spawn = rat_spawn, }) -- cgit v1.2.3