From 3776506b2fe33920a3f33d8f4441ccc2b6a6a2ab Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sat, 29 Oct 2016 16:45:47 +0100 Subject: using mobs:spawn functions to spawn animals --- sheep.lua | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'sheep.lua') diff --git a/sheep.lua b/sheep.lua index 37b9157..465321c 100644 --- a/sheep.lua +++ b/sheep.lua @@ -177,9 +177,15 @@ for _, col in pairs(all_colours) do end -mobs:register_spawn("mobs_animal:sheep_white", - {"default:dirt_with_grass", "ethereal:green_dirt"}, 20, 10, 15000, 1, 31000, true) - +mobs:spawn({ + name = "mobs_animal:sheep_white", + nodes = {"default:dirt_with_grass", "ethereal:green_dirt"}, + min_light = 10, + chance = 15000, + min_height = 0, + max_height = 31000, + day_toggle = true, +}) -- compatibility mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- cgit v1.2.3