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author | TenPlus1 <kinsellaja@yahoo.com> | 2017-09-22 20:35:19 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2017-09-22 20:35:19 +0100 |
commit | 65f8c2c2808115bd30b9c5e46067dd3d5f043429 (patch) | |
tree | 927eb521842a7f79e9a27e5ca15ac3f50111746b | |
parent | 8517f4d946d5489f6f2993459c929420cd7cb671 (diff) |
add shoot_anim _end _sheep to api.txt
-rw-r--r-- | api.txt | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -145,6 +145,7 @@ can be added to the mob definition under pre-defined mob animation names like: 'fly_start', 'fly_end', 'fly_speed' when mob flies 'punch_start', 'punch_end', 'punch_speed' when mob attacks 'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative) + 'shoot_start', 'shoot_end', shoot_speed' when mob shoots 'die_start', 'die_end', 'die_speed' when mob dies '*_loop' bool value to determine if any set animation loops e.g (die_loop = false) defaults to true if not set |