summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTenPlus1 <kinsellaja@yahoo.com>2018-01-12 19:18:48 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2018-01-12 19:18:48 +0000
commit4bf4d42b07940f77f7333d94d3c0fcf93e5e5511 (patch)
treeb4b8bca16c762ca509bc6657cd330b2fdaf267f8
parent5751d98ab0c4e184099dc9da49100b78f0c616b7 (diff)
added multiple blood textures
-rw-r--r--api.lua10
-rw-r--r--api.txt3
-rw-r--r--api_new.txt4
3 files changed, 13 insertions, 4 deletions
diff --git a/api.lua b/api.lua
index f9a4e08..3c4db20 100644
--- a/api.lua
+++ b/api.lua
@@ -2225,7 +2225,15 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) * .5
- effect(pos, self.blood_amount, self.blood_texture, nil, nil, 1, nil)
+ -- do we have a single blood texture or multiple?
+ if type(self.blood_texture) == "table" then
+
+ local blood = self.blood_texture[random(1, #self.blood_texture)]
+
+ effect(pos, self.blood_amount, blood, nil, nil, 1, nil)
+ else
+ effect(pos, self.blood_amount, self.blood_texture, nil, nil, 1, nil)
+ end
end
-- do damage
diff --git a/api.txt b/api.txt
index c42e5bb..f27bb00 100644
--- a/api.txt
+++ b/api.txt
@@ -61,7 +61,8 @@ This functions registers a new mob as a Minetest entity.
'immune_to' table holding special tool/item names and damage the incur e.g.
{"default:sword_wood", 0}, {"default:gold_lump", -10} immune to sword, gold lump heals
'blood_amount' number of droplets that appear when hit
- 'blood_texture' texture of blood droplets (default: "mobs_blood.png")
+ 'blood_texture' texture of blood droplets (default: "mobs_blood.png") can be table with multiple textures also e.g. {"mobs_blood.png", "mobs_blood2.png"}
+
'drops' is list of tables with the following fields:
'name' itemname e.g. default:stone
'chance' the inverted chance (same as in abm) to get the item
diff --git a/api_new.txt b/api_new.txt
index f278aa5..25d197c 100644
--- a/api_new.txt
+++ b/api_new.txt
@@ -105,7 +105,7 @@ functions needed for the mob to work properly which contains the following:
'blood_amount' contains the number of blood droplets to appear when
mob is hit.
'blood_texture' has the texture name to use for droplets e.g.
- "mobs_blood.png".
+ "mobs_blood.png", or table {"blood1.png", "blood2.png"}
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
player, set to 2 so they can build/break also (only
works with dogfight attack).
@@ -250,7 +250,7 @@ enhance mob functionality and have them do many interesting things:
false to stop punch damage and knockback from taking place.
'custom_attack' when set this function is called instead of the normal mob
melee attack, parameters are (self, to_attack).
- 'on_die' a function that is called when mob is killed
+ 'on_die' a function that is called when mob is killed (self, pos)
'do_custom' a custom function that is called every tick while mob is
active and which has access to all of the self.* variables
e.g. (self.health for health or self.standing_in for node