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authorTenPlus1 <kinsellaja@yahoo.com>2017-09-22 20:35:19 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2017-09-22 20:35:19 +0100
commit65f8c2c2808115bd30b9c5e46067dd3d5f043429 (patch)
tree927eb521842a7f79e9a27e5ca15ac3f50111746b
parent8517f4d946d5489f6f2993459c929420cd7cb671 (diff)
add shoot_anim _end _sheep to api.txt
-rw-r--r--api.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/api.txt b/api.txt
index 6ac04b3..ed7cb7c 100644
--- a/api.txt
+++ b/api.txt
@@ -145,6 +145,7 @@ can be added to the mob definition under pre-defined mob animation names like:
'fly_start', 'fly_end', 'fly_speed' when mob flies
'punch_start', 'punch_end', 'punch_speed' when mob attacks
'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
+ 'shoot_start', 'shoot_end', shoot_speed' when mob shoots
'die_start', 'die_end', 'die_speed' when mob dies
'*_loop' bool value to determine if any set animation loops e.g (die_loop = false)
defaults to true if not set