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authorTenPlus1 <kinsellaja@yahoo.com>2018-01-27 15:29:15 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2018-01-27 15:29:15 +0000
commitf6e43fc571199f52856e49d202071da5157e54b8 (patch)
treed47727d94a00fc5eb915045784cee8b6b67e7086
parentfc40d8d7e0b375098c9148bcbf873e640ccb618e (diff)
updated api.txt (thanks alexerate)
-rw-r--r--api.txt13
1 files changed, 7 insertions, 6 deletions
diff --git a/api.txt b/api.txt
index 05c98e6..8e71b0a 100644
--- a/api.txt
+++ b/api.txt
@@ -39,7 +39,8 @@ functions needed for the mob to work properly which contains the following:
set to 0 for jumping mobs only.
'jump' when true allows your mob to jump updwards.
'jump_height' holds the height your mob can jump, 0 to disable jumping.
- 'step_height' height of a block that your mob can easily walk up onto.
+ 'stepheight' height of a block that your mob can easily walk up onto,
+ defaults to 1.1.
'fly' when true allows your mob to fly around instead of walking.
'fly_in' holds the node name that the mob flies (or swims) around
in e.g. "air" or "default:water_source".
@@ -49,7 +50,7 @@ functions needed for the mob to work properly which contains the following:
standing.
'damage' how many health points the mob does to a player or another
mob when melee attacking.
- 'knockback' when true has mobs falling backwards when hit, the greater
+ 'knock_back' when true has mobs falling backwards when hit, the greater
the damage the more they move back.
'fear_height' is how high a cliff or edge has to be before the mob stops
walking, 0 to turn off height fear.
@@ -73,7 +74,7 @@ functions needed for the mob to work properly which contains the following:
hours and only attacking player at night or when
provoked.
'attacks_monsters' when true has npc's attacking monsters or not.
- 'attack_animal' when true will have monsters attacking animals.
+ 'attack_animals' when true will have monsters attacking animals.
'owner_loyal' when true will have tamed mobs attack anything player
punches when nearby.
'group_attack' when true has same mob type grouping together to attack
@@ -95,7 +96,7 @@ functions needed for the mob to work properly which contains the following:
(1 for shoot, 2 for dogfight)
'dogshoot_count_max' contains how many seconds before switching from
dogfight to shoot.
- 'dogshoot_count_max2' contains how many seconds before switching from shoot
+ 'dogshoot_count2_max' contains how many seconds before switching from shoot
to dogfight.
'shoot_interval' has the number of seconds between shots.
'shoot_offset' holds the y position added as to where the
@@ -143,9 +144,9 @@ functions needed for the mob to work properly which contains the following:
'wielditem' how it looks when player holds it in hand.
'mesh' uses separate object file to define mob.
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
- 'collision_box' has the box in which mob can be interacted with the
+ 'collisionbox' has the box in which mob can be interacted with the
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
- 'selection_box' has the box in which player can interact with mob
+ 'selectionbox' has the box in which player can interact with mob
'textures' holds a table list of textures to be used for mob, or you
could use multiple lists inside another table for random
selection e.g. { {"texture1.png"}, {"texture2.png"} }