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authorTenPlus1 <kinsellaja@yahoo.com>2018-04-27 10:09:32 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2018-04-27 10:09:32 +0100
commitf96852775fccedf1fedc2c716c7d10756bb099ba (patch)
treeabbb9469267e55f602c8e78588d9897c33936614
parent22cf9b880a56710403beb3e66e465989c3a8e11e (diff)
added settingtypes.txt
-rw-r--r--settingtypes.txt29
1 files changed, 29 insertions, 0 deletions
diff --git a/settingtypes.txt b/settingtypes.txt
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+# If false then mobs no longer spawn in world without spawner or spawn egg
+mobs_spawn (Spawn Mobs) bool true
+
+# If enabled then monsters no longer spawn in world
+only_peaceful_mobs (Only spawn peaceful Mobs) bool false
+
+# If enabled then punching mobs no longer shows blood effects
+mobs_disable_blood (Disable Mob blood) bool false
+
+# If disabled then Mobs no longer destroy world blocks
+mobs_griefing (Griefing Mobs) bool true
+
+# If false then Mobs no longer spawn inside player protected areas
+mobs_spawn_protected (Spawn Mobs in protected areas) bool true
+
+# If true Mobs will be removed once a map chunk is out of view
+remove_far_mobs (Remove far Mobs) bool false
+
+# Sets Mob difficulty level by multiplying punch damage
+mob_difficulty (Mob difficulty) float 1.0
+
+# If disabled health status no longer appears above Mob when punched
+mob_show_health (Show Mob health) bool true
+
+# Contains a value used to multiply Mob spawn values
+mob_chance_multiplier (Mob chance multiplier) float 1.0
+
+# When false Mob no longer drop items when killed
+mobs_drop_items (Mob drops) bool true