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authorTenPlus1 <kinsellaja@yahoo.com>2016-10-09 09:17:44 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2016-10-09 09:17:44 +0100
commite3e00b24a0fedcc9960d0582612cff56a643e4c0 (patch)
tree77523ac2a81e9084a7b36e5dd2e701b536639986 /api.txt
parentd2806eccf29b39ac3606c26ede5145685fa6842f (diff)
added on_spawn function
Diffstat (limited to 'api.txt')
-rw-r--r--api.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/api.txt b/api.txt
index 3c7f100..c49a50f 100644
--- a/api.txt
+++ b/api.txt
@@ -139,7 +139,7 @@ The mob api also has some preset variables and functions that it will remember f
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
-mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle)
+mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn.
@@ -154,6 +154,7 @@ These functions register a spawn algorithm for the mob. Without this function th
'min_height' is the maximum height the mob can spawn
'max_height' is the maximum height the mob can spawn
'day_toggle' true for day spawning, false for night or nil for anytime
+ 'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values.
... also a simpler way to handle mob spawns has been added with the mobs:spawn(def) command which uses above names to make settings clearer: