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authorTenPlus1 <kinsellaja@yahoo.com>2016-05-08 18:08:25 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2016-05-08 18:08:25 +0100
commit050dd1dbb0a4b23812cdbba860e023e5893ffce4 (patch)
tree32de23df23802a58162b897d3f0f53882414ee7b /api.txt
parentf362ced4da6b19a5af8485db7cc1fbef91cf02c3 (diff)
Added 'punch2' 'shoot' animations, 'double_melee_attack' flag and tweaks to api
Diffstat (limited to 'api.txt')
-rw-r--r--api.txt29
1 files changed, 18 insertions, 11 deletions
diff --git a/api.txt b/api.txt
index 93c4500..475b9a0 100644
--- a/api.txt
+++ b/api.txt
@@ -80,6 +80,7 @@ This functions registers a new mob as a Minetest entity.
'explode' follows player in range and will flash and explode when in reach
'dogshoot' shoots arrows when in range and one on one attack when in reach
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
+ 'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
'explosion_radius' radius of explosion attack (defaults to 1)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of the arrow is required
@@ -97,17 +98,23 @@ This functions registers a new mob as a Minetest entity.
'explode' sound when exploding
'distance' maximum distance sounds are heard from (default is 10)
'animation' a table with the animation ranges and speed of the model
- 'stand_start'
- 'stand_end'
- 'walk_start'
- 'walk_end'
- 'run_start'
- 'run_end'
- 'punch_start'
- 'punch_end'
- 'speed_normal'
- 'speed_run' used when mob runs behind player to make animation faster
- 'speed_punch' used when mob punches player to make animation faster
+ 'stand_start' start frame of stand animation
+ 'stand_end' end frame of stand animation
+ 'walk_start' start frame of walk animation
+ 'walk_end' end frame of walk animation
+ 'run_start' start frame of run animation
+ 'run_end' end frame of run animation
+ 'punch_start' start frame of punch animation
+ 'punch_end' end frame of punch animation
+ 'punch2_start' start frame of alt.punch animation
+ 'punch2_end' end frame of alt.punch animation
+ 'shoot_start' start frame of shoot animation
+ 'shoot_end' end frame of shoot animation
+ 'speed_normal' normal animation speed
+ 'speed_run' running animation speed
+ 'speed_punch' punching animation speed
+ 'speed_punch2' alternative punching animation speed
+ 'speed_shoot' shooting animation speed
'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)