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authorTenPlus1 <kinsellaja@yahoo.com>2017-12-30 19:39:42 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2017-12-30 19:39:42 +0000
commit93ca01de003d132cb09c73740faf7e5df229f11a (patch)
tree9c990fa3eec9b32ad3e4a7de69b605a03574f33b /api_new.txt
parente5baaa5e130a0b74f75c9f191d8d4dbf82c551e8 (diff)
changed 'mob_spawn_amend' to 'mob_chance_multiplier'
Diffstat (limited to 'api_new.txt')
-rw-r--r--api_new.txt36
1 files changed, 19 insertions, 17 deletions
diff --git a/api_new.txt b/api_new.txt
index ef0c4e3..c2b0e56 100644
--- a/api_new.txt
+++ b/api_new.txt
@@ -531,23 +531,25 @@ Certain variables need to be set before using the above functions:
External Settings for "minetest.conf"
------------------------------------
- 'enable_damage' if true monsters will attack players (default is true)
- 'only_peaceful_mobs' if true only animals will spawn in game (default is
- false)
- 'mobs_disable_blood' if false blood effects appear when mob is hit (default
- is false)
- 'mobs_spawn_protected' if set to false then mobs will not spawn in protected
- areas (default is true)
- 'remove_far_mobs' if true then mobs that are outside players visual
- range will be removed (default is false)
- 'mobname' can change specific mob chance rate (0 to disable) and
- spawn number e.g. mobs_animal:cow = 1000,5
- 'mob_difficulty' sets difficulty level (health and hit damage
- multiplied by this number), defaults to 1.0.
- 'mob_show_health' if false then punching mob will not show health status
- (true by default)
- 'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn
- rates or 2.0 to double.
+ 'enable_damage' if true monsters will attack players (default is true)
+ 'only_peaceful_mobs' if true only animals will spawn in game (default is
+ false)
+ 'mobs_disable_blood' if false blood effects appear when mob is hit (default
+ is false)
+ 'mobs_spawn_protected' if set to false then mobs will not spawn in protected
+ areas (default is true)
+ 'remove_far_mobs' if true then mobs that are outside players visual
+ range will be removed (default is false)
+ 'mobname' can change specific mob chance rate (0 to disable) and
+ spawn number e.g. mobs_animal:cow = 1000,5
+ 'mob_difficulty' sets difficulty level (health and hit damage
+ multiplied by this number), defaults to 1.0.
+ 'mob_show_health' if false then punching mob will not show health status
+ (true by default)
+ 'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
+ to 0.5 to have mobs spawn more or 2.0 to spawn less.
+ e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
+ spawning.
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each