diff options
| -rw-r--r-- | api.lua | 6 | ||||
| -rw-r--r-- | api.txt | 2 | 
2 files changed, 3 insertions, 5 deletions
@@ -3,7 +3,7 @@  mobs = {}  mobs.mod = "redo" -mobs.version = "20180328" +mobs.version = "20180331"  -- Intllib @@ -1845,10 +1845,10 @@ local do_states = function(self, dtime)  				mob_sound(self, self.sounds.fuse)  --				print ("=== explosion timer started", self.explosion_timer) -			-- stop timer if out of blast radius or direct line of sight +			-- stop timer if out of reach or direct line of sight  			elseif self.allow_fuse_reset  			and self.v_start -			and (dist > max(self.reach, entity_damage_radius) + 0.5 +			and (dist > self.reach  					or not line_of_sight(self, s, p, 2)) then  				self.v_start = false  				self.timer = 0 @@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following:                     in e.g. "air" or "default:water_source".     'runaway'       if true causes animals to turn and run away when hit.     'view_range'    how many nodes in distance the mob can see a player. -   'reach'         how many nodes in distance a mob can attack a player while -                   standing.     'damage'        how many health points the mob does to a player or another                     mob when melee attacking.     'knock_back'    when true has mobs falling backwards when hit, the greater  | 
