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-rw-r--r--api.lua6
-rw-r--r--api.txt2
2 files changed, 3 insertions, 5 deletions
diff --git a/api.lua b/api.lua
index b3eb81a..990a989 100644
--- a/api.lua
+++ b/api.lua
@@ -3,7 +3,7 @@
mobs = {}
mobs.mod = "redo"
-mobs.version = "20180328"
+mobs.version = "20180331"
-- Intllib
@@ -1845,10 +1845,10 @@ local do_states = function(self, dtime)
mob_sound(self, self.sounds.fuse)
-- print ("=== explosion timer started", self.explosion_timer)
- -- stop timer if out of blast radius or direct line of sight
+ -- stop timer if out of reach or direct line of sight
elseif self.allow_fuse_reset
and self.v_start
- and (dist > max(self.reach, entity_damage_radius) + 0.5
+ and (dist > self.reach
or not line_of_sight(self, s, p, 2)) then
self.v_start = false
self.timer = 0
diff --git a/api.txt b/api.txt
index f5bc365..c6e4cc8 100644
--- a/api.txt
+++ b/api.txt
@@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following:
in e.g. "air" or "default:water_source".
'runaway' if true causes animals to turn and run away when hit.
'view_range' how many nodes in distance the mob can see a player.
- 'reach' how many nodes in distance a mob can attack a player while
- standing.
'damage' how many health points the mob does to a player or another
mob when melee attacking.
'knock_back' when true has mobs falling backwards when hit, the greater