diff options
| -rw-r--r-- | api.lua | 13 | ||||
| -rw-r--r-- | api.txt | 2 | 
2 files changed, 8 insertions, 7 deletions
| @@ -1,5 +1,5 @@ --- Mobs Api (2nd May 2016) +-- Mobs Api (6th May 2016)  mobs = {}  mobs.mod = "redo" @@ -2033,6 +2033,11 @@ local mob_step = function(self, dtime)  		return  	end +	-- run custom function (defined in mob lua file) +	if self.do_custom then +		self.do_custom(self, dtime) +	end +  	-- attack timer  	self.timer = self.timer + dtime @@ -2072,11 +2077,6 @@ local mob_step = function(self, dtime)  		self.env_damage_timer = 0  		do_env_damage(self) - -		-- custom function (defined in mob lua file) -		if self.do_custom then -			self.do_custom(self) -		end  	end  	monster_attack(self) @@ -2471,6 +2471,7 @@ function mobs:register_arrow(name, def)  		collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows  		timer = 0,  		switch = 0, +		arrow = true,  		on_step = function(self, dtime) @@ -122,7 +122,7 @@ The mob api also has some preset variables and functions that it will remember f      'self.owner' string used to set owner of npc mobs, typically used for dogs      'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground      'on_die' a function that is called when mob is killed -    'do_custom' a custom function that is called every second while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status) +    'do_custom' a custom function that is called while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status)  mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle) | 
