diff options
| -rw-r--r-- | api.lua | 1 | ||||
| -rw-r--r-- | api.txt | 9 | 
2 files changed, 10 insertions, 0 deletions
| @@ -2716,6 +2716,7 @@ function mobs:register_arrow(name, def)  					and player:get_luaentity()  					and player:get_luaentity().name ~= self.object:get_luaentity().name  					and player:get_luaentity().name ~= "__builtin:item" +					and player:get_luaentity().name ~= "__builtin:falling_node"  					and player:get_luaentity().name ~= "gauges:hp_bar"  					and player:get_luaentity().name ~= "signs:text"  					and player:get_luaentity().name ~= "itemframes:item" then @@ -235,3 +235,12 @@ This function allows the mob to be fed the item inside self.follow be it apple,      'feed_count' number of times mob must be fed to tame or breed      'breed' true or false stating if mob can be bred and a child created afterwards      'tame' true or false stating if mob can be tamed so player can pick them up + + +Useful Internal Variables + +    'self.health' contains current health of mob +    'self.base_texture' contains current skin texture which was randomly selected from textures list +    'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions +    'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome) +    'self.hornytimer' background timer that controls breeding functions and mob childhood timings | 
