diff options
Diffstat (limited to 'api.lua')
-rw-r--r-- | api.lua | 43 |
1 files changed, 29 insertions, 14 deletions
@@ -1,9 +1,9 @@ --- Mobs Api (7th July 2017) +-- Mobs Api (8th July 2017) mobs = {} mobs.mod = "redo" -mobs.version = "20170707" +mobs.version = "20170708" -- Intllib @@ -64,6 +64,13 @@ local enable_pathfinding = true local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching local stuck_path_timeout = 10 -- how long will mob follow path before giving up +-- default nodes +local node_fire = "fire:basic_flame" +local node_permanent_flame = "fire:permanent_flame" +local node_ice = "default:ice" +local node_snowblock = "default:snowblock" +local node_snow = "default:snow" +mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "default:dirt" -- play sound local mob_sound = function(self, sound) @@ -242,9 +249,10 @@ end local flight_check = function(self, pos_w) local nod = self.standing_in + local def = minetest.registered_nodes[nod] if type(self.fly_in) == "string" - and (nod == self.fly_in or nod == self.fly_in:gsub("_source", "_flowing")) then + and (nod == self.fly_in or def.liquid_alternative_flowing ~= "") then return true @@ -252,7 +260,7 @@ local flight_check = function(self, pos_w) for _,fly_in in pairs(self.fly_in) do - if nod == fly_in or nod == fly_in:gsub("_source", "_flowing") then + if nod == fly_in or def.liquid_alternative_flowing ~= "" then return true end @@ -507,7 +515,7 @@ end -- get node but use fallback for nil or unknown local node_ok = function(pos, fallback) - fallback = fallback or "default:dirt" + fallback = fallback or mobs.fallback_node local node = minetest.get_node_or_nil(pos) @@ -598,8 +606,8 @@ local do_env_damage = function(self) -- lava or fire elseif self.lava_damage and (nodef.groups.lava - or self.standing_in == "fire:basic_flame" - or self.standing_in == "fire:permanent_flame") then + or self.standing_in == node_fire + or self.standing_in == node_permanent_flame) then if self.lava_damage ~= 0 then @@ -681,7 +689,7 @@ local do_jump = function(self) }) -- thin blocks that do not need to be jumped - if nod.name == "default:snow" then + if nod.name == node_snow then return false end @@ -1049,7 +1057,7 @@ local smart_mobs = function(self, s, p, dist, dtime) if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then - minetest.set_node(s, {name = "default:dirt"}) + minetest.set_node(s, {name = mobs.fallback_node}) end end @@ -1511,7 +1519,7 @@ local do_states = function(self, dtime) and minetest.registered_nodes[self.standing_in].groups.water) then lp = minetest.find_node_near(s, 5, {"group:soil", "group:stone", - "group:sand", "default:ice", "default:snowblock"}) + "group:sand", node_ice, node_snowblock}) -- did we find land? if lp then @@ -1675,6 +1683,8 @@ local do_states = function(self, dtime) local pos = self.object:getpos() local radius = self.explosion_radius or 1 + local fire = self.explosion_fire or 1 + local smoke = self.explosion_smoke or 1 -- dont damage anything if area protected or next to water if minetest.find_node_near(pos, 1, {"group:water"}) @@ -1695,7 +1705,7 @@ local do_states = function(self, dtime) pos.y = pos.y - 1 - mobs:explosion(pos, radius, 1, 1, self.sounds.explode) + mobs:explosion(pos, radius, fire, smoke, self.sounds.explode) self.object:remove() @@ -2622,6 +2632,8 @@ minetest.register_entity(name, { pathfinding = def.pathfinding, immune_to = def.immune_to or {}, explosion_radius = def.explosion_radius, + explosion_fire = def.explosion_fire, + explosion_smoke = def.explosion_smoke, custom_attack = def.custom_attack, double_melee_attack = def.double_melee_attack, dogshoot_switch = def.dogshoot_switch, @@ -2920,7 +2932,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound) if on_blast then - return on_blast(p) + on_blast(p) elseif minetest.registered_nodes[n].groups.unbreakable == 1 then @@ -2930,9 +2942,12 @@ function mobs:explosion(pos, radius, fire, smoke, sound) -- after effects if fire > 0 and (minetest.registered_nodes[n].groups.flammable - or random(1, 100) <= 30) then + or random(1, 100) < 60) then - minetest.set_node(p, {name = "fire:basic_flame"}) + -- Set fire (if node is present) + if minetest.registered_nodes[node_fire] then + minetest.set_node(p, {name = node_fire}) + end else minetest.set_node(p, {name = "air"}) |