diff options
Diffstat (limited to 'api_new.txt')
-rw-r--r-- | api_new.txt | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/api_new.txt b/api_new.txt index ef0c4e3..c2b0e56 100644 --- a/api_new.txt +++ b/api_new.txt @@ -531,23 +531,25 @@ Certain variables need to be set before using the above functions: External Settings for "minetest.conf" ------------------------------------ - 'enable_damage' if true monsters will attack players (default is true) - 'only_peaceful_mobs' if true only animals will spawn in game (default is - false) - 'mobs_disable_blood' if false blood effects appear when mob is hit (default - is false) - 'mobs_spawn_protected' if set to false then mobs will not spawn in protected - areas (default is true) - 'remove_far_mobs' if true then mobs that are outside players visual - range will be removed (default is false) - 'mobname' can change specific mob chance rate (0 to disable) and - spawn number e.g. mobs_animal:cow = 1000,5 - 'mob_difficulty' sets difficulty level (health and hit damage - multiplied by this number), defaults to 1.0. - 'mob_show_health' if false then punching mob will not show health status - (true by default) - 'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn - rates or 2.0 to double. + 'enable_damage' if true monsters will attack players (default is true) + 'only_peaceful_mobs' if true only animals will spawn in game (default is + false) + 'mobs_disable_blood' if false blood effects appear when mob is hit (default + is false) + 'mobs_spawn_protected' if set to false then mobs will not spawn in protected + areas (default is true) + 'remove_far_mobs' if true then mobs that are outside players visual + range will be removed (default is false) + 'mobname' can change specific mob chance rate (0 to disable) and + spawn number e.g. mobs_animal:cow = 1000,5 + 'mob_difficulty' sets difficulty level (health and hit damage + multiplied by this number), defaults to 1.0. + 'mob_show_health' if false then punching mob will not show health status + (true by default) + 'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set + to 0.5 to have mobs spawn more or 2.0 to spawn less. + e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of + spawning. Players can override the spawn chance for each mob registered by adding a line to their minetest.conf file with a new value, the lower the value the more each |