index
:
mobs_redo
master
origin/HEAD
origin/master
Unnamed repository; edit this file 'description' to name the repository.
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2018-11-02
reduce knockback on normal tools without actual setting
HEAD
origin/master
origin/HEAD
master
TenPlus1
2018-11-02
and to or for jump counter
TenPlus1
2018-11-01
if mob jumps against wall 4 times then turn, moved back to old line_of_sight ...
TenPlus1
2018-10-05
tweak mob counter per area
20181016
TenPlus1
2018-10-01
added attack_chance to mob definition
TenPlus1
2018-09-28
nil check on spawn collisionbox
TenPlus1
2018-09-15
tweak collision function
mob_api_21sep2018
TenPlus1
2018-09-14
added pushable flag for mobs so they can be pushed by player
TenPlus1
2018-09-09
add custom on_punch for mob arrows
TenPlus1
2018-09-08
lifetimer check every 0.25 seconds
TenPlus1
2018-09-07
added light damage _min and _max values, also igniter check for lava damage
TenPlus1
2018-09-05
tweak mob damage function, add {fire=1} weapon damage check
TenPlus1
2018-09-04
update api.txt
TenPlus1
2018-09-04
tweaked line of sight, mob drops
TenPlus1
2018-08-31
added some checks
TenPlus1
2018-08-08
add nil check to line_of_sight
TenPlus1
2018-08-08
make mobs:line_of_sight() function global
TenPlus1
2018-08-08
make mobs:line_of_sight() global
TenPlus1
2018-08-08
tidy code
TenPlus1
2018-08-03
fix animation flip
TenPlus1
2018-08-03
Added ability for multiple animations per action
TenPlus1
2018-07-19
add check for no drops
TenPlus1
2018-07-18
new line_of_sight and fence_top added
TenPlus1
2018-07-08
change aoc_range
TenPlus1
2018-07-02
0.4.16 functions
TenPlus1
2018-07-01
toolrank check bugfix
TenPlus1
2018-07-01
Added ToolRanks support when attacking mobs with tools/swords
TenPlus1
2018-06-27
update readme
TenPlus1
2018-06-27
better 0.4.16 comatibility and new general attack function added
TenPlus1
2018-06-23
add new api with test mob spawner NOT using abm's
TenPlus1
2018-06-17
have protection check right before spawning mob
TenPlus1
2018-06-17
tidy code and bug found (thanks hamlet)
TenPlus1
2018-06-04
re-organise spawning checks (lightest first)
TenPlus1
2018-06-03
entity check for minetest.after
TenPlus1
2018-05-30
add "all" to immune_to table, optimized floating code
TenPlus1
2018-05-23
forgot settingtypes.txt default :P
TenPlus1
2018-05-23
remove_far_mobs now defaults to true
TenPlus1
2018-05-17
mobs with self.order = "stand" will no longer move, even when attacking monsters
TenPlus1
2018-05-05
fix runaway function
TenPlus1
2018-05-05
tweak attack functions to use line of sight better
TenPlus1
2018-05-04
update changelog
TenPlus1
2018-05-04
add pathfinding addition by Elkien3 (with changes)
TenPlus1
2018-04-28
tweaked jump
TenPlus1
2018-04-27
fix jumping up 1 block
TenPlus1
2018-04-27
added settingtypes.txt
TenPlus1
2018-04-19
fix replace function running too often when mob attacks
TenPlus1
2018-04-14
fix variable bug
TenPlus1
2018-04-08
default explode radius when mob in water is 1 instead of 0
TenPlus1
2018-04-08
added simple smooth rotation (thanks ThomasMonroe)
TenPlus1
2018-04-08
disable random up.down movement for flying/swimming mobs (for now)
TenPlus1
[next]