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Author
2017-03-30
code tidy
TenPlus1
2017-03-29
mob pathfinding level 2 adheres to protection and hard to break nodes when ↵
TenPlus1
damaging builds
2017-03-26
tidy code
TenPlus1
2017-03-24
Exploding mobs only drop items when killed, not when they explode
TenPlus1
2017-03-21
meh
TenPlus1
2017-03-21
Fix variable nil default
TenPlus1
2017-03-18
Fix staticdata, tidy code
TenPlus1
2017-03-17
Separated dogshoot timers for different shoot/fight timings
TenPlus1
2017-03-17
flying mobs go up and down, code tidy.
TenPlus1
2017-03-10
changed to look before you jump :)
TenPlus1
2017-03-10
Update do_jump function, tidied code
TenPlus1
2017-03-07
Updated replace function with new tables
TenPlus1
2017-03-06
added new animation function
TenPlus1
2017-03-05
revert damage_per_second check (for now)
TenPlus1
2017-03-02
limit mob names to 64 chars, update mount lib to new 0.4.15 functions
TenPlus1
2017-02-25
udpate api.txt
TenPlus1
2017-02-24
added quick health check when punched
TenPlus1
2017-02-22
Tidied code, added fly arrow check
TenPlus1
2017-02-21
fix api.txt typo
TenPlus1
2017-02-21
Added flying function for mobs (thanks D00Med)
TenPlus1
2017-02-14
Tamed eggs are removed from inventory even in creative
TenPlus1
2017-02-10
add entity count check for spawners
TenPlus1
2017-02-10
Tweaked mob counter/spawner abm
TenPlus1
2017-02-02
compatibility with older simple_mobs textures
TenPlus1
2017-02-02
fix old texture support
TenPlus1
2017-02-01
changed capturing mobs with 'replacewith' item to override new mob eggs with ↵
TenPlus1
information inside
2017-02-01
add default mob egg to player inventory if 'force_take' true, otherwise save ↵
TenPlus1
mob information inside of new egg
2017-01-31
updated api.txt
TenPlus1
2017-01-31
added "fly" animation with check
TenPlus1
2017-01-23
added quick error check for self.drops
TenPlus1
2017-01-22
fixed mount mob rotation
TenPlus1
2017-01-21
added arrow rotation, added new mob eggs that save mob information, updated ↵
TenPlus1
intllib routine
2017-01-21
spawn egg checks for existing right_click functions
TenPlus1
2017-01-20
arrow entity check, glow and expire added to arrows
TenPlus1
2017-01-19
Fixed rotation bug
TenPlus1
2017-01-19
updated api.txt
TenPlus1
2017-01-19
added driver_scale to ridable mobs
TenPlus1
2017-01-19
set player visual scale when riding
TenPlus1
2017-01-19
updated yaw
TenPlus1
2017-01-17
fix rotation bug
TenPlus1
2017-01-17
simplify yaw rotation
TenPlus1
2017-01-17
added damage_per_second node check (thanks mt-modder)
TenPlus1
2017-01-17
new line_of_sight function by BrunoMine and flight_check by taikedz
TenPlus1
2017-01-07
tweaked code, added NaN check for yaw
TenPlus1
2017-01-06
if mob standing, 1 in 4 chance of looking at player nearby
TenPlus1
2017-01-05
Tweaked code
TenPlus1
2016-12-30
update api's ride horse example
TenPlus1
2016-12-29
add label to mob spawner node
TenPlus1
2016-12-29
mobs standing on "ignore" just wait for world to load around them
TenPlus1
2016-12-29
added dtime to drive function
TenPlus1
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