Age | Commit message (Expand) | Author |
2016-10-31 | on_punch tweaks | TenPlus1 |
2016-10-30 | only play damage sound and show blood if mob damage is >=1 | TenPlus1 |
2016-10-29 | tidy | TenPlus1 |
2016-10-26 | increase mob area check to 32 | TenPlus1 |
2016-10-23 | increase mob check area | TenPlus1 |
2016-10-22 | added missing local | TenPlus1 |
2016-10-22 | tidy | TenPlus1 |
2016-10-21 | arrows go through fire | TenPlus1 |
2016-10-21 | re-add check for unbreakable nodes for fireballs | TenPlus1 |
2016-10-21 | update changelog | TenPlus1 |
2016-10-21 | added new spawn check for specific mob numbers | TenPlus1 |
2016-10-14 | See if this fixes animals glitching out of enclosures | TenPlus1 |
2016-10-09 | added on_spawn function | TenPlus1 |
2016-10-08 | Tweaked mob arrows | TenPlus1 |
2016-10-04 | make invisibility player table global (mobs.invis[playername]) | TenPlus1 |
2016-10-04 | Code tidy | TenPlus1 |
2016-09-29 | health and damage have min of 1.0 added with diffuculty setting in use | TenPlus1 |
2016-09-28 | added mob_difficulty config setting | TenPlus1 |
2016-09-26 | added self.texture_list for mod makers | TenPlus1 |
2016-09-26 | updated api docs | TenPlus1 |
2016-09-07 | added entity removal to on_die custom functions | TenPlus1 |
2016-09-05 | change runaway from 3 to 5 seconds | TenPlus1 |
2016-09-05 | updated changelog | TenPlus1 |
2016-09-05 | added specific_attack flag for special mob attacks | TenPlus1 |
2016-09-05 | Added attack_animals flag for monsters | TenPlus1 |
2016-09-05 | Tweaked code slightly | TenPlus1 |
2016-09-03 | Disabled hit re-colour as it can cause hit-lag with larger textures | TenPlus1 |
2016-08-30 | Portugese translation added (thanks BrunoMine) | TenPlus1 |
2016-08-19 | Updated license | TenPlus1 |
2016-08-17 | added 0.4.13 compatible global check | TenPlus1 |
2016-08-16 | removed global_exists for older clients to work :( | TenPlus1 |
2016-08-16 | Fixed invisibility global error | TenPlus1 |
2016-08-05 | Fix spawning numbers | TenPlus1 |
2016-08-05 | disabled catch_up, causing anomalies | TenPlus1 |
2016-08-03 | Added MarkBu's new mob:spawn command | TenPlus1 |
2016-07-21 | Added particle effect when mob dies | TenPlus1 |
2016-07-21 | re-enabled catch-up to spawn more mobs | TenPlus1 |
2016-06-18 | lower health display timer | TenPlus1 |
2016-06-18 | Show health stats on punch | TenPlus1 |
2016-06-17 | Added extra check for line of sight when flying in custom node. | TenPlus1 |
2016-06-11 | added intllib support (en/de) | TenPlus1 |
2016-06-11 | Updated api.txt | TenPlus1 |
2016-06-11 | Added ability for do_custom to skip rest of api by setting return to false | TenPlus1 |
2016-06-09 | stop attacking when player turns invisible | TenPlus1 |
2016-06-09 | updated readme | TenPlus1 |
2016-06-09 | supports invisibility, lava/water checks added, code tidied/tweaked | TenPlus1 |
2016-06-07 | Optimized code, added NaN catcher | TenPlus1 |
2016-06-05 | Tweaks | TenPlus1 |
2016-05-29 | add lifetimer bypass (over 20000 and mob wont despawn) | TenPlus1 |
2016-05-23 | tweaked pathfinding with 2 modes, 1 to find, 2 to build/break | TenPlus1 |