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api.lua
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Author
2017-12-11
tweaked pathfinding
TenPlus1
2017-10-18
added custom after_activate function check
TenPlus1
2017-10-18
code tidy
TenPlus1
2017-10-13
added explosion timer, explosion counts until out of view range
TenPlus1
2017-10-09
getpos to get_pos
TenPlus1
2017-10-09
updated to newer 0.4.16 functions
TenPlus1
2017-10-04
fixed flying mobs getting stuck in stairs and plants
TenPlus1
2017-09-25
add new_api.txt documentation
TenPlus1
2017-09-21
fix abm's on_spawn
TenPlus1
2017-09-21
getyaw() to get_yaw()
TenPlus1
2017-09-20
knockback can also use 'knockback' value inside tool groups if found
TenPlus1
2017-09-18
disable mob suffocation until stepheight glitch in engine fixed.
TenPlus1
2017-09-17
tweak knockback
TenPlus1
2017-09-15
added on_breed on_grown and do_punch custom functions
TenPlus1
2017-09-08
better entity checking, few fixes
TenPlus1
2017-09-05
added nametag setting to mob registry
TenPlus1
2017-09-01
added on_spawn function to mobs registry
TenPlus1
2017-09-01
updated mod version
TenPlus1
2017-09-01
any light damage > 12 harms light sensative mobs
TenPlus1
2017-08-12
add explode_center flag to mobs:boom function
TenPlus1
2017-08-11
added fence check to stop mobs walking forwards
TenPlus1
2017-08-07
added flight nil check
TenPlus1
2017-08-04
quick fix for pathfinding glitch
TenPlus1
2017-08-04
show message when peaceful mode active
TenPlus1
2017-08-03
pathfinding level 2 liquid drop fixed
TenPlus1
2017-08-03
revert node_ok fallback return
TenPlus1
2017-08-03
fix local
TenPlus1
2017-07-29
remove print statement
TenPlus1
2017-07-29
mobs turn in small rotations
TenPlus1
2017-07-29
update death animation timers
TenPlus1
2017-07-26
if no run animation use walk instead
TenPlus1
2017-07-26
giced mobs:set_animation function
TenPlus1
2017-07-14
fixed mobs:boom sounds
TenPlus1
2017-07-13
change mobs_spawn_protected to bool (true by default)
TenPlus1
2017-07-13
added mobs:boom functin to replace mobs:explosion
TenPlus1
2017-07-11
added forgotton mobs:explosion global function for backwards compatibility
TenPlus1
2017-07-09
if no tnt add entity damage/effects/sound
TenPlus1
2017-07-08
explosions use tnt.boom() when TNT mod found, otherwise only entity damage
TenPlus1
2017-07-08
use tnt.boom() function instead of mobs:explosion
TenPlus1
2017-07-08
remove hardcoded unbreakable nodes from explosions
TenPlus1
2017-07-08
code tweaks and new settings
TenPlus1
2017-07-07
if order change
TenPlus1
2017-07-07
mob arrows only affect player/node/mobs redo mob
TenPlus1
2017-07-05
increase explosion smoke effect
TenPlus1
2017-07-04
updated intllib support and translations
TenPlus1
2017-07-04
add on_replace function (thanks wuzzy)
TenPlus1
2017-07-04
change sound names
TenPlus1
2017-07-03
add visual/sound when protecting mob, also when using net/lasso
TenPlus1
2017-07-02
placing stackable mob egg while holding sneak removes tamed status
TenPlus1
2017-07-02
gravity is a bummer
TenPlus1
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