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api.lua
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Author
2016-10-09
added on_spawn function
TenPlus1
2016-10-08
Tweaked mob arrows
TenPlus1
2016-10-04
make invisibility player table global (mobs.invis[playername])
TenPlus1
2016-10-04
Code tidy
TenPlus1
2016-09-29
health and damage have min of 1.0 added with diffuculty setting in use
TenPlus1
2016-09-28
added mob_difficulty config setting
TenPlus1
2016-09-26
added self.texture_list for mod makers
TenPlus1
2016-09-26
updated api docs
TenPlus1
2016-09-07
added entity removal to on_die custom functions
TenPlus1
2016-09-05
change runaway from 3 to 5 seconds
TenPlus1
2016-09-05
added specific_attack flag for special mob attacks
TenPlus1
2016-09-05
Added attack_animals flag for monsters
TenPlus1
2016-09-05
Tweaked code slightly
TenPlus1
2016-09-03
Disabled hit re-colour as it can cause hit-lag with larger textures
TenPlus1
2016-08-19
Updated license
TenPlus1
2016-08-17
added 0.4.13 compatible global check
TenPlus1
2016-08-16
removed global_exists for older clients to work :(
TenPlus1
2016-08-16
Fixed invisibility global error
TenPlus1
2016-08-05
Fix spawning numbers
TenPlus1
2016-08-05
disabled catch_up, causing anomalies
TenPlus1
2016-08-03
Added MarkBu's new mob:spawn command
TenPlus1
2016-07-21
Added particle effect when mob dies
TenPlus1
2016-07-21
re-enabled catch-up to spawn more mobs
TenPlus1
2016-06-18
lower health display timer
TenPlus1
2016-06-18
Show health stats on punch
TenPlus1
2016-06-17
Added extra check for line of sight when flying in custom node.
TenPlus1
2016-06-11
added intllib support (en/de)
TenPlus1
2016-06-11
Added ability for do_custom to skip rest of api by setting return to false
TenPlus1
2016-06-09
stop attacking when player turns invisible
TenPlus1
2016-06-09
supports invisibility, lava/water checks added, code tidied/tweaked
TenPlus1
2016-06-07
Optimized code, added NaN catcher
TenPlus1
2016-06-05
Tweaks
TenPlus1
2016-05-29
add lifetimer bypass (over 20000 and mob wont despawn)
TenPlus1
2016-05-23
tweaked pathfinding with 2 modes, 1 to find, 2 to build/break
TenPlus1
2016-05-23
added fix for when mod profiling enabled and mob is punched
TenPlus1
2016-05-14
fixed punch animation
TenPlus1
2016-05-12
Added new dogshoot features for punch/shoot switching
TenPlus1
2016-05-08
removed leftover line
TenPlus1
2016-05-08
Added 'punch2' 'shoot' animations, 'double_melee_attack' flag and tweaks to api
TenPlus1
2016-05-08
tidy
TenPlus1
2016-05-06
Added custom on_step for mob arrows (thx npxcoot)
TenPlus1
2016-05-06
update do_custom to run live instead of every second
TenPlus1
2016-05-02
Reigned in abm with catch_up = false
TenPlus1
2016-05-01
Added default on_blast function
TenPlus1
2016-05-01
Added ability to use sofar's on_blast function in new TNT changes
TenPlus1
2016-04-28
Added custom_attack function (thanks to NPXcoot)
TenPlus1
2016-04-25
Disable lifetimer if remove_far_mobs is true, despawn distance set to 15
TenPlus1
2016-04-21
fixed undeclared yaw variable
TenPlus1
2016-04-18
Fixed global yaw bug (thanks Sofar)
TenPlus1
2016-04-16
added punch_capabilities error check
TenPlus1
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