From 4bf4d42b07940f77f7333d94d3c0fcf93e5e5511 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 12 Jan 2018 19:18:48 +0000 Subject: added multiple blood textures --- api.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'api.txt') diff --git a/api.txt b/api.txt index c42e5bb..f27bb00 100644 --- a/api.txt +++ b/api.txt @@ -61,7 +61,8 @@ This functions registers a new mob as a Minetest entity. 'immune_to' table holding special tool/item names and damage the incur e.g. {"default:sword_wood", 0}, {"default:gold_lump", -10} immune to sword, gold lump heals 'blood_amount' number of droplets that appear when hit - 'blood_texture' texture of blood droplets (default: "mobs_blood.png") + 'blood_texture' texture of blood droplets (default: "mobs_blood.png") can be table with multiple textures also e.g. {"mobs_blood.png", "mobs_blood2.png"} + 'drops' is list of tables with the following fields: 'name' itemname e.g. default:stone 'chance' the inverted chance (same as in abm) to get the item -- cgit v1.2.3