From 7014152bf92e1122d4f91460781c3f43db79f612 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 21 Oct 2016 14:46:50 +0100 Subject: added new spawn check for specific mob numbers --- api.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'api.txt') diff --git a/api.txt b/api.txt index c49a50f..028b92a 100644 --- a/api.txt +++ b/api.txt @@ -10,7 +10,7 @@ The mob api is a function that can be called on by other mods to add new animals 'mobs_disable_blood' if false blood effects appear when mob is hit (default is false) 'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0) 'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false) - 'mobname_chance' can change specific mob chance rates or set to 0 to disable e.g. mobs_animal:cow_chance = 1000 + 'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5 'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0. -- cgit v1.2.3