From 7bb3cd8d8573e2fdf64d88b4256848f1b9e186c4 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sat, 31 Mar 2018 09:21:58 +0100 Subject: exploding mobs diffuse range is set using 'reach' --- api.txt | 2 -- 1 file changed, 2 deletions(-) (limited to 'api.txt') diff --git a/api.txt b/api.txt index f5bc365..c6e4cc8 100644 --- a/api.txt +++ b/api.txt @@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following: in e.g. "air" or "default:water_source". 'runaway' if true causes animals to turn and run away when hit. 'view_range' how many nodes in distance the mob can see a player. - 'reach' how many nodes in distance a mob can attack a player while - standing. 'damage' how many health points the mob does to a player or another mob when melee attacking. 'knock_back' when true has mobs falling backwards when hit, the greater -- cgit v1.2.3